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Jaws of the Six Serpents - sword and sorcery light

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Sword and sorcery and darker fantasy in a compact package with the light, flexible PDQ system.

People like Jaws because it gives you what you need to get playing quickly, clearly explained and laid out.

The PDQ rules let you define your character by whatever you think is most important about them, and then provide simple frameworks for resolving any type of conflict, from mortal combat to devious negotiations. This book includes the standard PDQ rules, followed by a bunch of new material to slant them towards pulpy and darker fantasy - like danger levels and freeform sorcery.

The setting sketches out a classically-inspired sword and sorcery land. Peoples, outlined in a few paragraphs each, are both origins for characters and locations for adventures. From the bustling streets of Sartain to the forest ruins of Temisarum, from the moors of Kalet to the desolate sands of the Empty Cup, wonder and peril await!

Notes for the GM give advice on running the game and adapting it for different settings.

Also check out these Jaws supplements!

Serpents' Teeth - a GM's resource, with adventures, adventure frameworks and resources for using Jaws.

The Blizzard's Teeth - a standalone adventure with pregen characters, ideal for convention or pick-up games.

  Have you tried the other games in the PDQ family? One basic system, worlds of gaming fun!
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Opiniones (4)
Debates (4)
Customer avatar
Richard H June 17, 2023 3:04 pm UTC
PURCHASER
Has anyone used this for solo? Is it well suited.
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Customer avatar
Chris B June 17, 2023 5:00 pm UTC
PURCHASER
It runs like a dream for solo play. Minions makes it so easy, and it's easy to make all rolls player-facing because Qualities can convert into target numbers

It's one of my most often chosen systems for running solo games.
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Customer avatar
Richard H June 17, 2023 5:18 pm UTC
PURCHASER
Great answer, thanks. I guess my plan to stop buying games will be pushed back again.
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Customer avatar
Chris B June 17, 2023 6:35 pm UTC
PURCHASER
You won't need another game *after* this one! ;D
Customer avatar
Judd G May 17, 2023 11:00 pm UTC
PURCHASER
The PDF seems to be missing.
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Customer avatar
Tim G May 17, 2023 11:24 pm UTC
PUBLISHER
Hi Judd. I was just able to order it and got the pdf OK. Please try again, and if there are still issues can you give more detail? Or check with DT customer service if it's about site processes.
Customer avatar
Ransom C March 05, 2021 9:10 pm UTC
PURCHASER
Deceptively simple, Jaws of the Six Serpents has become my favorite rules system, crafted to in a way in which the mechanics create the feel of Swords and Sorcery, which it nails. Magic feels forbidden and dangerous, monsters either make the players feel like badasses by being dispatched in hordes, or by themselves being truly monstrous and terrifying. Players are encouraged to lean into their characters through the PDQ system and by being rewarded with Fate points (essentially luck dice from other rule systems), or with more XP for doing so.

The metaphysics and elements of the world presented are fun and easy to grasp while easily being adaptable, the art is reminiscent of old-school black and white woodblock art, and includes recommendations good for GM's about awareness of the pulp Sword and Sorcery genre while remaining self aware and tasteful in a way other rulebooks fail in.
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Customer avatar
Chris B March 05, 2021 11:09 pm UTC
PURCHASER
Couldn’t agree more! Been a fan since J6S was new. Still holds up well, in my Expert [+4] Humble Opinion.
Customer avatar
Chris B January 30, 2020 6:11 pm UTC
PURCHASER
Seems I was timed out, so I'm putting a review here:

I’ve owned and played J6S for almost ten years. I always had a soft spot for small indies by singular designers. Jaws stands out as a gem among them. The PDQ system is lightweight and easily gets out of the way, and its adoption here for dark fantasy/sword & sorcery themed fun is evocative, elegant and represents a very complete game. After all these years, I’m coming back to say how much I still love it and continue to play it.

As a GM, it’s a delight to run. Mooks and villains can be statted up in a snap with as little as Good [+2] Wolf. The resolution is fast and allows for any type of action one can imagine. The freeform magic system is great, with several flavors of low-powered consistent spellcraft to full powered and dangerous sorcery. It’s easy to construct any kind of low fantasy adventure imaginable.

The world is lightly sketched (which I prefer), but is easily adaptable to any world one wishes. It...See more
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Customer avatar
Tim G January 30, 2020 6:27 pm UTC
PUBLISHER
Hi Chris. I was just online when DT sent the comment alert. Thanks so much! Very glad to hear people have enjoyed it.

Hey, would it be alright to share your text on my Facebook page?
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Customer avatar
Chris B January 30, 2020 7:32 pm UTC
PURCHASER
Absolutely! Then I’m off to finish a solitaire Jaws game. :D
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SBGJSS001
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File Last Updated:
March 15, 2009
Este producto esta en nuestro catálogo desde March 17, 2009.
Información de la editorial
Silver Branch Games
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