In Monsters of Aihrde I,II, & III TLG brought the revised versions of the many of their monsters to light as well as new creatures from the legendary world of Aihrde. . . in Monsters of Aihrde IV we bring even more exciting monsters from the legendary world of Aihrde.
The Eshchl, grim remnants of the Winter Dark, these wild men of the Darkenfold, unknown before the Darkness, thrive in the dark woods; the Io-Topek, a dying race of ape-men who occupied the jungles of the south long ago; the Ceena Olgdenberg a warsteed of great reknown; Mogrl, the greatest of unklar’s shadow creatures, these devils were few in number, but powerful beyond imagining; Sarab Pool, rare, magical pools, that unknowingly trap and kill the unwary through a combination of illusions and sorcery.
Each entry comes fully detailed with descriptions, habits, culture where needed, treasure, combat, all abilities as well as a special section on each monster’s place in Aihrde.
Though created for Aihrde (Erde) and designed for use with the Castles & Crusades role playing game the Monsters of Aihrde are fully usable with other systems, though some adjustments in abilities will of course be necessary.
Monsters of Aihrde III
C&C Players Handbook
Unusual Roadside Encounters
The Monsters of Aihrde
The world of Aihrde (what the Dwarves call Erde, which is ‘the Father’) was first brought to you in the Codex of Erde (Troll Lord Games, 2000). This monstrous book presented a fantasy world rich with opportunities for adventure and expansion. Fully illustrated it recounted detailed histories that spanned a time line of millennia , making Aihrde one of the most detailed published settings. The Codex outlined countries, their rulers, their pastimes as well as cultural norms, tales and mythologies. It also brought a small host of new monsters to the fore.
This was all before the advent of Castles & Crusades.
For a variety of reasons, those monsters appeared in their abbreviated forms, somewhat reduced and change to fit alternate styles of role playing. Now, we are proud to present to you the Monsters of Aihrde, a 4 part series that brings to light the original concepts and powers of the legendary creatures of Aihrde. These include some monsters that appeared in the original book, and some they have not. But all have been updated and produced in their originally conceived formats. Some few alterations were made in names to reflect the growth and development of the world setting, but these are the same monsters so intimately tied with the setting, only greater and in their original intent . . . here you will find the ungern, the mogrl, charon fiends and more. Each serial book offers 5 6 monsters whose content and range depends on each individual monster.