Every Hero Needs a Nemesis.
Each installment of the Nemesis series presents 5 ready-to-use NPCs for use in your 3.5/OGL games. Whether you need an emergency bad guy after the party unceremoniously defeated your main villain, or you are looking for inspiration to launch a new campaign, the NPCs in each Nemesis product provide plenty of adventure.
In Nemesis V: The Burrell Gang, unleash an entire gang on your party. Carson Burrell was sold into slavery, only to kill his master and escape with his closest friends. Raised on the streets, he and his friends hold the world responsible for what happened in their childhood. And now everybody is gonna pay.
This product includes:
Carson Burrell: Leader of the gang. He rules through intimidation and sheer force of will. But his ability to recruit talent and allow people to excel in their positions allows the band to prosper.
Caleb the Witcher: His free-wheeling persona hides a fiery temper. Not to mention a love of fire spells...
William Debb: The diplomat of the group dreams of settling down with a good woman. Now if only he would stop falling for the bad ones.
Spider: The slightly psychotic assassin excels at getting into place he doesn't belong. Even his own allies stuff.
Victor Targent: A war veteran framed for a crime he didn't commit, he now settles his scores with the world by training Burrell's raiders.
Each NPC is presented with a brief description, story seeds, three sets of 3.5/OGL stat blocks (CR 4, CR 7, CR 12)
This product also includes six generic 3.5/OGL stat blocks for GMs to use as NPCs for lower ranking gang members.
Nemesis V is also the first product in the series to also include Karma Roleplaying System Stat blocks for each main NPC. Besides the Karma stat blocks, this product also includes two new Karma spells.