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The Day After Ragnarok
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The Day After Ragnarok

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$12.95

Submachine Guns and Sorcery!

Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases in the Sahara, deros skulk in South American caverns, and the Texas Rangers fight electrical death worms to save Los Alamos.

Kenneth Hite (Adventures into Darkness, Trail of Cthulhu) presents a world of savage swords and rocket men, of were-serpents and war-apes, from Australia's battered Empire to the proud city-state of Chicago.

The Day After Ragnarok includes:

  • Complete rules and guidelines for creating a hero suited for these dark times, including new Hindrances and Edges.
  • Dangerous ophi-tech devices built with knowledge torn from the Thing that nearly killed the world: fiber bombs, Marconi pistols, jet-packs, and more!
  • A grand tour through the post-apocalyptic world of 1948, from the drowned East Coast to the Soviet empire behind the Serpent Curtain -- including the Top Five Places to Be Attacked By Pirates, the Top Five Places to Find A Remote Castle Ruled By A Madman, and much more!
  • Stats for more than thirty foes to shoot, stab, or sneak past: Serpent cultists, Spetsnaz troopers, swamp devils, and ... snakes! Giant, 80-foot long snakes, that is!
  • Over 20 pages of pure adventure: Four campaign types, each with a sample campaign laid out in nine scenario seeds. A massive Adventure Generator, helping you build every tale from the Hook to the Henchmen to the Twist ending! Four worked examples, taking the Adventure Generator's raw numbers and running.
  • Plus old-school random encounters for the desolate wastelands of America -- will you face slave-raiding Klansmen, the terrifying fly-by-night, or a desperate band of escaped Wehrmacht P.O.W.s?

And across it all lies the trillion-ton corpse of the Midgard Serpent, killed by Truman's atomic fire but still poisoning the Earth with every night that passes. Welcome to the world at the end of the world.

Welcome to...

THE DAY AFTER RAGNAROK

 
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Reviews
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April 26th, 2017
“Submachine guns and sorcery” The Day After Ragnarok by Kenneth Hite does not disappoint. From its zany concept (What would have happened if the Nazi’s unleashed the world serpent from Viking folk-lore?) to its alternate history (What woul [...]
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September 21st, 2013
Best Savage Worlds setting I have come across, because this just oozes style and substance. Writing shows real understanding what makes old pulp stories cool and worth emulating on roleplaying games. Rules on creating adventures and campaigns are very [...]
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July 6th, 2012
This an excellent source book covering a post-apocalyptic setting with a twist! Superb coverage of the world political and geographical situation both leading up to and after 'the serpent fall' As a fan of pulp, the ww2 era and Norse mythology t [...]
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May 4th, 2010
There is very little I can add that has not been mentioned in previous reviews. Suffice to say this an incredibly wide and deep game world. Almost too much so. There are so many good ideas, so many adventure possibilities, it can be overwhelming! [...]
Ron M. [Featured Reviewer]
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July 11th, 2009
The Day After Ragnarok From: Atomic Overmind Press Reviewed by:  Ron McClung The Day After Ragnarok is a new Savage Worlds RPG Setting Book from Atomic Overmind Press. The Day After Ragnarok is an interesting setting book that takes the absurdi [...]
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