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Chronica Feudalis

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What was once lost has now been found...

After hundreds of years of obscurity, a manuscript from the 12th century has recently been discovered that details the rules for a role-playing game of historical proportions. Envisioned and enjoyed by medieval monks of some long-forgotten priory, their game will take you back in time to portray the brave knights, cunning outlaws, determined clerics, bold peasants, and brash barons of their age.

Seek training from your mentors to advance in might. Use your skills, tools, and aspects to thwart your enemies and overcome character-driven adversity. Explore the British isles and the European continent as they were in the feudal era. Turn the tides of wars and scheme for political power in old kingdoms. Join a crusade, survive the inquisition, become the monarch that the annals of time forgot. History is now yours for the re-telling.

Mentor-based Character Creation

In Chronica Feudalis, you generate a character by picking the three mentors who have taught, trained and forged your protagonist into who they are today. Add up the stats, write a few aspects and you're ready to play.

Fast Paced Resolution System

Your skills, the tools your protagonist employs and the aspects you designed are all rated by die type, ranking from d4 to d12. Roll the ones that apply and keep the highest result.

Dynamic Conflict Resolution

Your protagonists can thwart their enemies in one of the four conflict arenas - combat, parley, subterfuge and chase - all based on the same core mechanics.

Easy on the GM

As a game master, you'll control mentors, antagonists, agents and the simple. You can quickly stat these NPCs on the fly, sometimes simply by picking up a die.

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Reviews (6)
Discussions (2)
Customer avatar
Vito F June 04, 2021 11:55 pm UTC
Could I use this game to run late medieval campaigns? For example, adventures set in the 15th century?
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Customer avatar
Nikiforos P August 28, 2023 7:25 pm UTC
I'm thinking about doing the same myself, and I don't see why not. There's not much that's period-specific in this book - maybe try figuring out the quality of, say, plate armour, or some of the new weapons that emerged in the 14th and 15th century such as pavise shields and polearms, maybe change some of the mentors a bit, but otherwise you should be good I reckon. The system is light and generic enough, I feel, that it easily allows for all of that.
Customer avatar
Chet C October 08, 2018 4:44 am UTC
PURCHASER
Is this considered the "Blue Knight" edition? The cover image shows a red knight though I read on a blog that the Drive Thru RPG site had been updated?
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Customer avatar
Chet C October 13, 2018 12:34 am UTC
PURCHASER
So I purchased it figuring it was only $10 anyway, but if anyone ever wonders - as I did, it does indeed have the "Blue" Knight on the cover of the actual download.
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 Recent History















Product Information
Electrum seller
Author(s)
Pages
128
Publisher Stock #
CGE1001
File Size:
7.53 MB
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
August 29, 2010
This title was added to our catalog on June 18, 2009.