Havoc is a standalone combat game for two or more players, in which each player takes the part of a dragon. It is based on the setting of Hoard, 2nd Edition.
Each dragon has "reserves" - this tracks their energy as well as their health. At the end of each round, any dragon whose reserves are empty is eliminated. The last dragon in the air wins. Note that it is possible for several dragons to be defeated in the same round, causing a draw. It is also possible to play in two teams of two (or more!) dragons per side, rather than as a free-for all. In that case, the team with the last member or members wins.
Haven, the follow-up game to Havoc will fully incorporate and expand on the Havoc rules as the combat system for a much wider campaign and island management game. This larger game will be cooperative on the whole, with one or more players taking on the role of adversary for given conflicts.
Haven will be playable as both a limited-run scoring game and as an open-ended campaign system. Haven will also introduce a wide variety of combat scenarios usable with Havoc.
Both Havoc and Haven are games that will become part of a new edition of Hoard, a role-playing game of dragons. Hoard will incorporate both of these games, while giving significantly more weight to the dragons as characters that can be personalized, created, and played.
A group playing Hoard might play their dragons from hatching into incredible levels of size and power; they will be able to trade, raid, and interact with the culture of the islands that they live on, playing from the perspectives of their characters.