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Castles & Crusades Monsters & Treasure

Watermarked PDF

Alea Iacta Est - The die is cast!

The latest incarnation of the C&C Monsters & Treasure debuts a new look, with more interior art, expanded index and some rules clarifications.

Upon the Edge of Battle Lie the Spoils of Glory

Upon wind-swept battlefields, they seek their glory. With weapons of steel, stout shields, and sorcery, they drive ever onward, seeking the grandeur of conflict with creatures of terrible wrath or beasts of legend. In all hours of every day, they gird themselves for war and struggle, to drive those evil beings of foul intent to doom and oblivion. But before glory can be obtained, before fame and riches can be won by these heroes of renown, they must face and overcome those that would oppose them - monsters.

After the battles have ended, and the deeds of valor and renown have been performed, there is often wealth found at the feet of victory. All creatures hold certain things dear, and beasts, overcome in battle, yield the fruit of their lives to those bold and skilled enough to take them. Ancient scrolls, magic swords, shields of wonder, potions, rings, magic wands, and untold wealth in coins, gems, and jewels … all of these things are a salve to ease the sting of wounds suffered in hard-won battles.

What Lies Herein:

Castles & Crusades Monsters and Treasure is a core resource material for the Castles & Crusades Role Playing Game.  It is designed to be used with the Castles & Crusades Players Handbook. In it, you will find a wealth of information about roleplaying monsters, handling combat with monsters, creating monsters and defining and awarding treasures. Monsters & Treasure is divided into two parts.

Part One brings to you, the Castle Keeper, a host of monsters that you can use to populate your adventures and your campaign world. Listed alphabetically, they include monsters like the ever popular dragons, orcs, and giants, as well as unusual creatures like the chimera, the lamia, and the shambling mound. Each monster is fully described, complete with important statistics, for your ease of use.

Part Two deals with the adventurer’s favorite topic: treasure. For your reference, this section discusses specific treasures that can be found by brave and enterprising adventurers, and provides advice about how to award them. This section also contains a discussion about the mundane or extraordinary items that can comprise treasure, rules for the creation of magic items in Castles & Crusades, and random treasure charts to serve as an aid for the Castle Keeper.

This book is strongly recommended for Castle Keepers.

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Reviews (3)
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July 16th, 2013
While some have criticized TLG for separating monters and treasure rather than combining it into the PH, I think it's fine to have this separate so that (mostly) CKs are the ones who will read this. Following the great traditions of AD&D 1E, the monster [...]
Timothy B. [Featured Reviewer]
May 21st, 2013
This is the main monster and treasure book for C&C. Here you will find what I call the "classic" monsters from the great Monster Manual. If you are familiar with 3.x then these are all the monsters from the SRD in C&C's format. There is plenty of new [...]
September 23rd, 2010
I love Castles & Crusades! It's a really great rules system, and this book doesn't disappoint. The book is extremely well-organized and easy to read, and you can tell the author put a lot of thought into the rules. The treasure tables are quite simply [...]
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Product Information
Electrum seller
Rule System(s)
Publisher Stock #
TLG 80113
File Size:
20.52 MB
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File Last Updated:
November 06, 2009
This title was added to our catalog on November 06, 2009.
Publisher Info
Troll Lord Games
Publisher Average Rating