We've all been there. Real life gets in the way and we can't continue to play our favourite Superhero RPG.
Are you tempted to use the Internet to keep playing? If so, this book is the essential primer. All the hints, tips and tricks you'll need to make running a Play-By-E-Mail M&M campaign a success. All the pit-falls to avoid. The pros, the cons, the joys and the disappointments. Written by a Referee with 30 years exeprience of running Superhero RPGs (ouch that hurts to say!) and over a decade of PBEM knowledge.
I won't say that this book will make running your games through e-mail a doddle but it will save you a lot of time effort and heartache and make the experience much more enjoyable for you, your players and your lurkers.
For anyone interested in running M&M Superlink games through the Internet this book is quite simply a must-have.