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Product Type: Superhero Campaign Setting
System: Savage Worlds
Author: James Thomson
WELCOME TO BEDLAM!
Take a trip back to the Iron Age of comics and visit Bedlam City. It's the smaller, dirtier and more dangerous town next door to your superhero campaign's shining metropolis, presented here in lavish detail. Stalk its alleys, punch out its supervillains, expose its horrible secrets--and have no fear, there are always plenty more where they came from.
Weighing in at a whopping 394 pages, this book is crammed with dozens of NPCs, neighborhoods, adventure seeds and locations, with enough back-stories and plot arcs to keep your PCs playing for years.
Fight the Mafia on the gloomy streets of Stark Hill. Battle the gangs in Wolverton. Face down the sinister cult called the Mara in the back alleys of Hardwick Park. Walk the toxic, deserted streets of the Country Club and see what has taken up residence there, or chase Stabbo the Clown across the roofs of Greely Point.
Fully compatible with the Super Powers Companion (and with NE) Bedlam City is fast, fun and ferocious, with no new rules to learn or systems to memorize. If you own a copy of the Super Powers Companion you can pick up Bedlam City and start playing it right now.
So what are you waiting for? Bedlam is calling. There's a shadowy rooftop out there just waiting for you to start lurking on it...