Description:

So just where did you come from, anyway? Were you an orphan, sent out in the world on your own when [tragedy] happened to [beloved relative]? Did you learn [ancient fighting style] from [secretive order]? Were you a [menial laborer] who first picked up a blade in order to [grandiose verb phrase]?
Or are you a charming and sly Sijara, wandering the world eternally as all your people have been blessed to do? A wise Ikanoi warrior who triumphed over the arctic wastes before earning the right to call herself a fighter? Or could be be possible that you were once a ruthless, deadly member of the Daikort Pack, sworn to pledge your blade at your comrades' call forever more?
Introducing Martial Flavor: Five unique martially-themed subcultures, with over 50 pages of background and the feats, class features and utility powers to back them up.
The crunch is 4e D&D, but the fluff will fit any system, and there's a whole lot of it.
Here's What Reviewers Are Saying:
"This book belongs on your digital bookshelf" - Dungeon Brew
"I can't praise this book enough" - Dice Monkey
"Add some real flair to any Dungeons & Dragons 4e Campaign" - NEUROGLYPH Games
When you buy Martial Flavor you get:
- A fully bookmarked ebook with over 50 pages of cultural information, background benefits, NPCs, feats, and power
- Power cards for each of the new culture-themed utility powers in the book
- A printer-friendly version of Martial Flavor, for those of you who prefer reading things in hardcopy
- Our money-back guaranty - not satisfied with the book? Let us know within 30 days and we'll refund your money.
What can Martial Flavor do for you?
If you're a player, it can give you a unique background that makes a difference at the table, without you having to go through the trouble of coming up with one yourself. You get some great ideas for your character's past, present, and future, and your GM gets a few hooks to use for your benefit. Plus, your background feats and powers let you show off what makes you who you are in more than just roleplaying encounters.
If you're a GM, it gives you cultures you can drag and drop into your game world, be it published or homebrewed. You get example NPCs from each culture that you can put right into your campaign, and tons of culture-related hooks for crafting sidequests or even entire adventure arcs. Your NPCs have diverse values and just enough unique feats and powers to keep your players guessing.
