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The Sijara are more than an ancient myth, a well-turned phrase and love of gaudy jewelry. The free people have their own slang, their own take on every martial class, and even a few little-known magic tricks up their brightly-colored sleeves.
Blessed to wander the earth eternally, the Sijara see all other cultures as being cursed. Flamboyant, acrobatic, and never short on charm, the Sijara travel the world telling tales, trading goods, and causing trouble.
Want to put the Sijara in your game? Get some great Sijaran NPCs, a ready-made skill challenge, and more. Get new alternate class features, new feats, Death Flasks as wondrous items, and tons of flavorful fluff about the Sijara.
The crunch is 4e D&D, but the fluff will fit any system, and there's a whole lot of it.
When you buy Martial Cultures: The Sijara you get:
- A fully bookmarked pdf with over 20 pages of fluff and crunch
- Power cards for each of the new utility powers in the book
- A printer-friendly version of the pdf
- Our money-back guaranty - not satisfied with the book? Let us know within 30 days and we'll refund your money.
What can Martial Cultures: The Sijara do for me?
If you're a DM, it will give you plenty of information on adding the Sijara to your campaign. Information on the culture, different perspectives on how they fit into the world, and items and NPCs to throw at the players.
If you're a player, there are new class features and feats for your character to take advantage of. Plus, you get in-depth information on your character's background, and some nifty Sijaran slang you can use to baffle your buddies at the table.
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