In the end, there was no anti-Christ. No Four Horsemen. No Whore of Babylon. No demons pouring out of the abyss. We didn't need supernatural help destroying the world. We were more than capable of doing it all by ourselves.
Founder of Revelation
Fifty years after World War III, the last remnants of humanity struggle to rebuild civilization. Karmic Places: Revelation presents a post-apocalyptic settlement to launch an entirely different style of game. As one of the settlers of Revelation, players will explore the wastes to recover resources, battle against mutated horrors, and try to rebuild what humanity destroyed. In a world where every choice is a matter of life or death, what will the players do to survive?
This product includes:
Welcome to the Apocalypse: A short history of the end of the world, and how it changed after Doomsday. Includes new monsters, information on cannibals and mutants, rules for heat exhaustion and radiation sickness, and more.
Character Creation: Rules for acquiring character mutations, new specializations, equipping your character for survival in the Wastes.
Revelation: Overview of the founding of Revelation, important points of interest, and NPCs.
No Place Like Home: A fully developed adventure to launch your campaign in a post-apocalyptic world.
Requires the use of the Karma Roleplaying System Core Rules Book.