Game System: OGL 3.5
The OGL rules offer two core classes that specialize in organized religion: paladins and clerics. But why do all holy men have to be soldiers, clad in armor and wielding weapons? Most religious leaders from history were clad in robes, and drew power from their faith.
The priest is a 20-level core class for those heroes who are truly devout followers of their faith and do not spend any of their time learning military weapons or tactics. Like wizards and sorcerers, priests do not wear armor or use military weapons. Instead, they are armed with spells and spell-like abilities. They are powerful healers and formidable enemies of undead and demons. Priests often outrank paladins and clerics in the church hierarchy and usually rise to the highest levels of authority.
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"While militant holy warriors such as paladins and clerics venture abroad to further the goals of the gods on the remote frontiers and on bloody battlefields, other devout members of the clergy work within the communities to change hearts and minds through more peaceful means. Priests strengthen and spread the influence of their deity by guiding, advising and protecting the members of their church. Although they are not warriors, many priests are powerful adversaries of undead and demons. They are also mighty healers, commanding more magic than any cleric of similar skill.
However, not all priests are agents of benevolence and charity. Evil priests also exist. Hurling curses and destroying life, they follow wicked gods and malevolent philosophies. These ministers of darkness raise armies of undead and summon demons to plague mankind.
Priests are often revered among the lay people they shepherd and they act as intermediaries for the gods, guiding people through the troubles of their daily lives. Priests also provide council to powerful political leaders and sometimes take the reins of government themselves."
This file contains material that was originally released in the Heroes Handbook in 2003. It is presented here as a stand alone file that can be purchased on its own without the rest of the Handbook.