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"I do not believe that writers are sacred. I believe that words are. They deserve respect. Put the right ones in the right order, and you can nudge the world a little, or make a poem that your children will speak for you when you are dead."
To convert the unbeliever, you must speak his language. To command an army, your soldiers must understand the bellowed orders of their generals. To trade, to demand surrender or to plead for mercy, to complement or to insult, to seduce, to proselytize, to scheme, to plan....
a common language must first be found.
From almost the beginning of the hobby, fantasy gamers have used such a common language to allow their characters to communicate with one another, and with their friends and enemies. The omnipresent Common is a mostly unquestioned part and parcel of fantasy gaming. If gamers think about what Common is at all, other than a quickly filled in word on a character record, they tend to imagine Common as some kind of trade language, a pidgin blending words and grammar rules from dozens of other languages.
The Common Tongue is not a hodge-podge trade language.
Learn the origins of the Common Tongue as well as varient rules for employing it. Also included in this Pathfinder compatible PDF are a new Diety and his factions, the new Language Clerical Domain, four new language-realted feats and six new spells. Do something un-common with The Common Tongue!
Written by Chris A. Field
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