24 new 4e monsters for the world's most popular role-playing game, with an urban twist! As a GM do you wish to darken the 'points of light'? If you believe towns and cities should be just as exciting and frightening as the wilderness this monster collection is for you!
Each creature is illustrated (with fresh, new illustrations not stock art) in printer-friendly black-and-white and each comes with at least one encounter suggestion (34 encounters in all, fully detailed for seamless insertion into your campaign world).
The monsters described range from level 1 minion to level 15 solo and include all of the following: a helpful imp, a moth that clears the battlefield of the dying, an alchemically-created ooze, a cat that won't stay dead, a huge fish that gobbles everything in its path. Not enough? How about a fire-starting insect, an elemental that haunts unlucky blacksmiths, a disgusting and acidic worm? Maybe you would like a bevy of fat, psychic-powered rats? Or, the book also inlcudes: a ghostly hound, a spider that eats light, a muddy earth elemental, a hangman that continues to work the gallows long after his death. More? Alright, Urban Adversaries also includes: a pair of toads (one good, one evil), a swarm of diseased bats, a beautiful moat guardian, a shadow-loving serpent, a vine that lures the unwary to their death, plus a cadre of undead (see the Tethered Soul and Tomegeist full-size preview) and the tower owl!
Many creatures feature our own "Shining Ideas" and "Dark Thoughts" designations, these represent ways to make the creature more likely to be an ally (Shining Ideas) or to add even more evil and foulness to an already deadly creature (Dark Thoughts).
Every single creature comes with at least one mini-scenario with encounter level and XP total. And every creature comes with the tactics, lore, and backstory you've come to expect! Give this product a look and add some menacing and intriguing foes to your towns and cities!
Neuroglyph Games says, "Urban Adversaries has some good monster concepts in it, with some solid writing, and some inventive lore and adventure hooks which make most of these monsters readily usable in almost any campaign's city or town."