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The Genius Guide to Feats of Runic Might

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$3.99
Description:

Runes-an ancient form of writing often linked to strange and magical powers. In history, runes are nearly-two-thousand-year-old alphabets whose origins remain shrouded in mystery. In legend, wizards, shamans, and warriors use runes to imbue places, items, and even people on which they are inscribed with fantastic powers. Runes, it has been said, hold the power to foretell the future and even to bring the dead back to life.

Pathfinder

Although you can clearly see the graphic influence runes have in the Pathfinder Roleplaying Game-with rune-like symbols appearing in many pieces of art-they enter into the core rules only through the cleric's rune domain. Although many campaign worlds hint that runes contain some kind of primeval power, there is nothing in the mechanics to back those concepts.

The Genius Guide to Feats of Runic Might presents a way to use runes to bring a little "old-school" magic to a campaign-magic that is available to anyone who takes the time to study runes and master their creation.

Runic feats all involve using magic symbols and glyphs to create magic effects. The more such symbols you have mastered, the greater benefit you get from all your runes. The process of creating (or drafting) runes and gaining magic benefits from them is known as runecrafting, and it is an art similar to, though distinct from, spellcasting. Unlike spellcasting, with determination and patience anyone can learn enough runecrafting to make practical use of their power.

 













 
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Reviews
Shane O. [Featured Reviewer]
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August 27th, 2010
Runes are one of those types of magic which have a feel to them that’s almost inherent. Runes, as a type of magic, simply evoke an older, earthier style of spellcasting than what “modern” spellcasters use. It’s a sort of pictographic language [...]
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July 29th, 2010
The Genius Guide to Feats of Runic Magic by Super Genius Games. This product is 10 pages long. The first 3 pages deals with what runic feats are and how to use them, along with a list of the Runic feats. It talks about using them in the campaign, how [...]
Sean H. [Featured Reviewer]
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June 20th, 2010
The Genius Guide to: Feats of Runic Might is a 10-page PDF (10 pages if you remove the credits/OGL page) for the Pathfinder RPG written by Owen K. C. Stephens and published by Super Genius Game. This is part of Super Genius Games’ Genius Guide line. [...]
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Product Information
Copper seller
Author(s)
Rule System(s)
Pages
10
Publisher Stock #
OWC5037e
File Size:
0.61 MB
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File Last Updated:
June 09, 2010
This title was added to our catalog on June 09, 2010.
Publisher Info
Rogue Genius Games
Rogue Genius Games
Publisher Average Rating