There are no such things as Vampires...
Do you want to live forever?
Those Eyes. Like the pits of damnation. Like orbs of black steel. Those eyes, so gentle, they offer me no mercy.
I stare into them and I am lost. My mind screams for release. Fear, panic, flight! But my body does not respond. I cannot move.
Why can't I scream?
You have become death, the destroyer of souls
The centuries stretch before you, beckoning. The world is your stage, and all of its people mere props in your hands. Only the others of your kind do you fear. You must battle with them for dominance and survival - clan vs clan, anarch vs elder - will the Jyhad never end?
You are the predator, and the only thing you truly need is blood, the river of life coursing through the veins of each and every mortal. Blood is the be all and end all of your existance - and it may cost you your soul - byt what an existance it is!
As powerful as you are, you are still but a parasite, and would be destroyed if the herd learned of your existance. The Masquerade is your only defense. This meticulously crafted lie tells them there are no such things as monsters and that all is right with the world. It protects you just as it has protected your kind for centuries. It is your creed and your one true law. Break it at your own peril.
A Beast I am, lest a Beast I become.
The Masquerade is a revolutionary storytelling game of live-action roleplaying. It is a type of improvisational theatre in which you assume the role of a vampire. You play out your character's actions, invent your own lines, and experience the dark passions of your tortured alter ego. Costumes and props are optional, its your imagination that matters. The rules are elegantly simple, and allow you to resolve conflicts quickly and easily, without stepping out of character. Though luck always plays a role, no dice or charts are involved.
Designed for 5 to 15 players (or even more), it's a party game like you've never seen before.
- The Character Book provides rules for charater inspiration and realization.
- The Story Book offers a plethora of rules and suggestions for creating engaging stories
- A complete, easy-to-use introductory story, Unto the Not So Gentle Night
- 16 Briefing sheets, letting you start play in under 15 minutes
- Character cards