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The Genius Guide to the Time Thief

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Watermarked PDF
$3.99
Description:

Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games.

Pathfinder

The reason is obvious time is a tricky, extremely powerful, wibbly-wobbly concept. Even in a game where players with modern day sensibilities are asked to put themselves in the roles of medieval characters and process the mechanics of magic, psionics, and infinite planes of reality, it seems beyond the pale to ask them to un-know certain sets of experiences simply because time travel has caused them to cease to exist, and to keep track of what is and isn't true when jumping back and forth between timestreams and potential realities.

Yet, there's a reason that chronomancy is one of the topics that fans most often request supplements for. The idea of playing with time is fun!

The Genius Guide to the Time Thief presents a new base class, the time thief a character whose abilities all focus on various aspects of swimming the wrong way up the timestream, if only for a little ways. She plays with probability, can peer into the future to avoid bad decisions, and steal time from her own (and others') futures to fuel her reality-bending powers. Most of all, she's just a lot of fun to play.

 













 
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Reviews
Nathan C. [Featured Reviewer]
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November 21st, 2012
Iron Nugget Succeeds at Time Travel and any narrative medium is always a going to be a tricky subject. One of the ways I keep My Dming iron is by incorporating some element of time travel into any campaign. It is not easy. Which is why Time Thief [...]
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August 14th, 2010
THE GOOD --- If you like time travel, buy this product. It fits easily into any campaign and would blend in well with the existing chronomancy material because it really is a present-only class. It doesn't cause significant paradoxes. This product is [...]
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July 29th, 2010
This product is 10 pages long. First page is half cover and half introduction to the reasons on why they made a time class. Next is a introduction of the class it's self with class table, it's skills overlap a lot with the rogue as one would expect. D8, [...]
Timothy B. [Featured Reviewer]
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July 29th, 2010
This book offers a very interesting new core class that combines equal parts of thief, wizard(ish) and possibly Time Lord. I can see this working great in some groups ad be horribly misused in others. What I like: The fluff is very interesting and on [...]
Shane O. [Featured Reviewer]
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July 26th, 2010
Time. Some people say time is like a river, flowing swift and sure and only in one direction. But I have seen The Genius Guide to the Time Thief, and I can tell you, they are wrong. Come, and I will tell you a review such as none you have ever heard… [...]
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Product Information
Silver seller
Author(s)
Artist(s)
Rule System(s)
Pages
10
Publisher Stock #
OWC5043e
File Size:
0.68 MB
Format
Original electronic
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File Last Updated:
July 23, 2010
This title was added to our catalog on July 23, 2010.
Publisher Info
Rogue Genius Games
Rogue Genius Games
Publisher Average Rating