Description:
VERY SOON NOW...
everyone will have heard the term 'Cipher' and know that people with mental powers exist. The future is screaming down on us like a freight train and every person on this planet is tied to the tracks.
Evolutionary accidents, human lab-rats, progeny of a cruel and trickster god; we have searched in vain for the reason for our existence. There is a vast, empty page where the words of our history should be, but regardless of our origins, we have walked among you for nearly a hundred years. We are your children.
We have the power to affect body, mind, and matter with a mere thought. We can see the past as clearly as the present, and what is to come holds few secrets from us. We can ignite fires with a glance, and we will set the world alight by our presence...
Whether we choose to or not.
The Cipher Core Rulebook contains everything you need to create and play a character with a wide range of mental abilities. From Telepathy to Clairvoyance, from Psychokinesis to Biokinesis; almost any mental power imaginable is at your disposal.
Cipher uses Broken Meme's 'Vector System' with special rules to accommodate the unique world of Cipher. Characters are hunted by a government agency known as DAEMON, and fighting desperately to avoid a prophesied Doomsday, as they attempt to make sense of their origins and destiny.
CIPHER: You can see tomorrow, but can you survive today?
*This edition features one of three alternate covers for CIPHER. All editions are identical aside from cover image.