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Two Dozen Dangers: Curses (PFRPG) MSRP: $1.00 BUNDLE PRICE: $1.25
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Curses are vengeance itself, a cruel and ironic punishment placed by an especially clever and cruel adversary. Curses rarely kill, unlike poisons. Killing would be too easy, too quick, and would not give the curse’s victim a chance to truly appreciate their fate…. And the cleverness of whatever nemesis engineered it. These two dozen new curses represent 24 new ways to introduce terror into your Pathfinder Roleplaying Game home campaign. Written by Chris Field
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Two Dozen Dangers: Diseases (PFRPG) MSRP: $1.00 BUNDLE PRICE: $1.25
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Smart adventurers boil their drinking water, splash alcohol on their battle wounds and check their potential romantic conquests for boils and sores because of hard-taught lessons. No matter how mighty or experienced the character, an illness can lay him low. Diseases can’t be fought and often can’t be avoided, considering the risks that come with the adventuring lifestyle. Heroes and villains alike have good reasons to fear this collection of two dozen diseases for the Pathfinder Roleplaying Game. Written by Chris Field
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Two Dozen Dangers: Drugs (PFRPG) MSRP: $1.50 BUNDLE PRICE: $2.00
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From wealthy merchants and kings to lowly street urchins, people from all walks of life have become addicted to drugs both potent and mild. In some cities, entire gangs and even guilds are devoted to the creation and distribution of certain drugs, becoming ever more powerful as the masses become addicted. Other drugs are so rare or difficult to craft that those with sufficient wealth hire adventuring parties to seek out their ingredients. Some drugs give their users a mild euphoria, while other more powerful drugs have significant and even magical effects. Written by Michael Kimmel.
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Two Dozen Dangers: Haunts (PFRPG) MSRP: $1.50 BUNDLE PRICE: $1.74
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When a soul fouled by anger and fear leaves its broken corpse, if it is strong enough, that soul may return as a ghost, a wraith or some worse form of undead. If it is strong enough…..Souls lacking the metaphysical vigor to retain their own identity after death may also return… as something else, something lesser, a ghostly presence that blurs the line between a magical trap and a true undead. This supplement details 24 new haunts, building on the new type of hazard introduced in the Pathfinder Game Mastery Guide which include:
Arcane Rift (CR 8) Baron Culver’s Balcony (CR 2) Bigot’s Spire (CR 10) Black Taskmaster (CR 2) Boartooth’s Righteous Rampage (CR 8) Butcher’s Hill (CR 5...
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Two Dozen Dangers: Insanity (PFRPG) MSRP: $1.50 BUNDLE PRICE: $1.25
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Diseases of the body can kill, but insanity can do worse. It can turn a hero into a cold and dispassionate sociopath, a trusted lover or best friend into something too like an animal for comfort. Heroes confronted by horrific aberrations and monsters from beyond reality sometime go mad from the experience, and even the boldest heroes can be driven to insanity by battlefield trauma. Insanity is a new threat that must be faced and overcome by heroes in Pathfinder Roleplaying Game campaigns. This product includes such dangers as Black Futility, Draconic Obsession, Dying Nostalgia, Dust Nihilism, Ergot Sickness, Mute Witness, Symbolic Compulsion, Temporal Isolation and Wretched Wilting. Written by Chris Fiel...
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Two Dozen Dangers: Poisons (PFRPG) MSRP: $1.00 BUNDLE PRICE: $1.25
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The worlds that most heroes explore are hyper-toxic, with every ecological and mythological niche filled with toxic predators and dangers. The sting of the scorpion, the cobra’s bite, the brown recluse’s bite that goes unnoticed until it’s too late, a concealed hypodermic filled with hemlock and nightshade, the impact of a crossbow bolt painted with numbing black ichors…all can end a hero’s career with more finality than a sword thrust. This short supplement details 24 new poisons, including new magical toxins and deadly natural venoms for fantasy campaigns building on the new type of poisons introduced in the Pathfinder Core Rulebook. Written by Chris Field
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Two Dozen Dangers: Traps (PFRPG) MSRP: $1.00 BUNDLE PRICE: $1.25
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Traps have been a part of fantasy role playing since the beginning of the hobby, and all veteran players can tell stories of characters killed by ingenious and sadistic machines. Here are two dozen new death-dealers for the Pathfinder Roleplaying Game, all intended to kill adventurers in the most interesting and spectacular ways possible. The new traps in this short sourcebook are designed to be more interesting and interactive, and to challenge even the most jaded rogues. Written by Chris Field
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