The flimsy nature of the book's bindings mean that I cannot be sure that the pages are in correct order, and there are far more pages of raw text that I have not scanned in. The text is untranslated, and while I have a vague idea about some of the translations, I certainly haven't managed to decipher it completely.
As far as I can tell so far, the cubic die is an anomaly in the great labyrinth mentioned. Such things are typically whisked away by the industrious creatures who manufacture the great maze that covers their land. Traditionally, caltrops are thrown on the ground and from these evolved tetrahedral dice (d4s). Broken tetrahedra evolved into octohedral dice (page 17 seems to indicate this).
Other games seems to use decks of cards, and these decks seem to follow the tarot system of 1 to 10 with 4 "face cards"; a page, a courtier, a baron and a baroness. The suits seem to be "Cogs", "Bones", "Tools" and "Bugs". There may be major arcana involved, but I haven't managed to gather a full set of these yet. There seems to be a card for an "Oracle", a "Goblin King", a "Lost Wanderer" and a card for the Labyrinth itself.
From what I have managed to piece together so far, it appears that many of the Games for Goblins use these are core ingredients. Other implements for game play seem to include scraps of paper and miscellaneous household items.
The other thing I have managed to discern about the Games for Goblins is that they tend to be short, for it appears that the goblins don't have long attention spans (and they get easily distracted), the rules are simple, but they often teach a lesson.
Found among the games are a wide assortment of pastimes, including board games, card games, games to teach strategy, and games to teach young goblins what it means to be a valuable member of their race. In many of these games, the young goblin takes on a role to learn something about their society or place in it.
I believe that this book is like a counterpart to "Hoyle's Book of Games", but offering these games in the context of a cultural narrative for an inhuman race.
July 2013 Note: We've switched this book over to the Pay-What-You-Want model. At Vulpinoid Studios, we still want people to have free access to some of our games, but we're looking to produce a print copies of several products in the near future. If you want to throw some support behind our products by offering some money our way, we'd be grateful. Thankyou.