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Alone Into the Night is a book of three short scenarios for play by a Gamemaster and one hero using the Villains and Vigilantes rules system. All three scenarios are best suited to a modern day campaign, but are quite adaptable and could be set in virtually any time period that the GM's campaign might be set in. Among the adventures there are varying levels of difficulty which make them suitable for play by heroes of differing levels, as described at the start of each adventure.
The first adventure is entitled The Night of the Garrote and is a daring murder mystery in which the player-hero must match wits with both the GM and the elusive Garrote, whoever he might be.
Troubleshooter is our second adventure, which involves the hero carrying on the work of a murdered crime reporter.
Finally, the hero must journey to Canada where a madman is hatching an insidious plot to control the country. Are your fists powerful enough? Is you will strong enough? We shall soon see when the action never stops in Dominion Day.