The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down by angry dwarves, he turned to a new business plan with Krazy Kragnar's Surplus Alchemy Shop. Buying post-dated alchemist's fire and remaindered thunderstones turned out to be savvy trade, and soon Kragnar was dealing in fully legitimate alchemical materials, boosted in part by a sudden influx of alchemists throughout the world. Kragnar set up a large shop and bought a house in the Silk District of the city of Refuge.
In return for going entirely legit, Kragnar got to watch the town guard do nothing as his Alchemy Shop went up in green flames after a patron carelessly tossed a still-hot tindertwig into the half-off bin. The guard claimed the prismatic smoke pouring out of the windows was too dangerous to risk getting a bucket brigade near the flaming shop. Kragnar strongly suspected the human guard simply didn't like seeing a goblin make more money in a week than a guard earned in a year. When the flames, peals of thunder, and random bursts of lightning and acid rain finally subsided around Kragnar's shop, the goblin was bankrupt and no longer welcome in the homes of wealthier patrons.
It was, thought Kragnar, a sign.
Turning to some old friends who didn't care about his current circumstances, Kragnar quickly began building a new financial empire. This one paid more attention to high profitability and customer demand, and less to the rules of tariffs, taxes, recorded transactions, and craft-guild rules. In short, Kragnar joined a Goblin Market and started selling black market magic items. And in a matter of months, the canny goblin was once more rolling in coin . . .