Celtic fantasy roleplaying in a once and future Britain.
UK Roleplayers forum Game of the Year 2011!
For a free download of the full introductory chapter giving an overview of the setting and the rules basics, see the Silver Branch page.
Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed the weather, and society crumbled. The Druid Order came forth to lead us in a new way, inspired by the ideas of ancient times. Now the seven kingdoms know peace and prosperity, but rumours and shadows are growing. Who will confront them?
Albion is a fantasy roleplaying game using Celtic elements and themes in an isolated future Britain that has turned back to its past. It's a fantasy setting with occasional elements surviving from our modern world. Many different factions are at work in the setting, so you can focus your game on the elements you like most. The Druid Order seeks stability at all costs; the Artificers want to bring back science and technology; the otherworldly Danaan and Fomor are drawing Albion into their ancient conflict; and forces in the spirit world have their own dark plans. Magic lies below the surface and can be stirred by any skill or roused by spells, monsters lurk outside the light, and the paths of destiny call for champions.
The game uses its own rules system, traditional in style but streamlined for ease and speed in play. The basics: add attribute and skill, roll that many six-sided dice, count successes. Characters are built through a simple lifepath system based around 28 occupation programmes, giving plenty of build options while making characters feel like they've come from somewhere. Overall, the system lets you stick to the basics or add more detailed options when you're ready.