Arms Law is about FRPG combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you prefer safe, ho hum, by-the-numbers RPG combat then Arms Law is not for you. If you are looking for FRP combat that leaves you breathless your quest ends here.
Arms Law is a fantasy combat system designed to be used with ICE's Rolemaster Classic rules or the rpg system of your choice.
What makes Arms Law special? Criticals and Fumbles.
From the "E" Puncture Critical Table:
"Strike through foe's kidneys. Foe dies after 6 rnds of very intense agony."
Two-Handed Arms Fumble:
"Stumble over an imaginary dead turtle. You lose two rounds of attack, but can still parry."
Arms Law includes 30 individual weapon attack tables, 13 special attack tables, and dozens of critical strikes and fumbles.
Remember ... it's not the bruises that kill!
Critical damage is what wastes your enemies.