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Kingdom of Nothing

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Once upon a time, great monsters of grey glass and granite rose up into existence all across the world. They tore and gnawed and gnashed their way through the dirt and bedrock until their roots were buried deep within the earth. They sucked the life from the surrounding land.

Their sinews coursed with cement and rusted metal, their veins pumped sewage. They choked the air when they inhaled into steam-filled lungs; and when they exhaled, only smog and fire escaped. With a thousand limbs they reached up and scraped the sky.

As years passed and these horrors grew and grew beyond all reason, pieces of them died and fell away. Most of the time, they would cannibalize their dead extremities and grow new ones in their place. Sometimes, though, these places were left to rot.

It was in these dead places that ghosts came to live; in the shadows and tunnels of the urban nightmare. In the Forgotten Places. These ghosts inhabit a world most have never seen. It exists in disharmony with the reality we've come know, at once overlapping and contradicting it. It exists in the shadows and back alleys and tunnels of the urban landscape; in abandoned train stations and condemned buildings. Great rotting palaces lie within these places, vast labyrinths within the tunnels of the city.

Kingdom of Nothing is a game about people who've lost everything, and their struggle to crawl their way back out of the cracks through which they've slipped. In it, players take on the role of a forgotten person. Something happened to them that was so horribly traumatic it brought their lives crashing down and forced them onto the street and into homelessness. A mysterious force called the Nothing has eaten their memories and manifested their fears as twisted monsters that threaten to destroy them.

Through the course of the game, they come to grips with the thing that destroyed their lives and regain their memories piece by piece. Players at the table collaborate to create your character's backstory as you collaborate to create theirs. Throughout the course of the game, players discover the intense drama that led their character to get lost in the Nothing.

 

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Reviews (4)
Discussions (3)
Customer avatar
W. A January 06, 2024 5:38 pm UTC
Are we going to see a POD of this? I don't see physical copies available anywhere and I don't buy pdfs.
Reply
Customer avatar
Galileo Games . January 12, 2024 4:33 pm UTC
PUBLISHER
This title is currently available in print on our website.
Customer avatar
VALENTINOS K June 02, 2017 12:30 am UTC
Getting a 'The Fisher King' (1991) vibe here :)
Customer avatar
Matthias P August 03, 2014 5:20 am UTC
PURCHASER
Hi
I just finished reading the book. And I really like it. The setting, the illustrations, the writing. But to me there are still some obscurities concerning the mechanics and since I haven't found a official forum or something I'll post them here (in the hope of getting any answers, for the last discussions I found are from 2011^^):
-When you loose a throw, you also loose your initial investment? (not just the snipping odds ans spare change)
-Somewhere the book says a dime is worth three successes, a few paragraphs later it's only one. Did I miss something or is this just a mistake?
-The entire hope-system is a bit confusing to me. It is mentioned that you start with one hope. I meant is the temporary hope. And I additionally guess your initial permanent hope is five, for there a five boxes on the character-sheet. I now get how your despair/burdens can overcome your hope, but how exactly does it work the other way around? And are revelation scenes the only way to gain permanent hope?...See more
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Product Information
Electrum seller
Author(s)
Artist(s)
Pages
82
ISBN
978-1-887920-04-9
Publisher Stock #
GG0002
File Size:
10.63 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
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File Last Updated:
February 22, 2011
This title was added to our catalog on February 22, 2011.