Welcome to the GM's Day sale! From now through March 15th, this title has been marked down by 30%! For more values, visit our GM's Day sale page.
Mysterious, powerful, deadly in the right hands or the wrong ones. Magic can shape destinies. So why not cultures?
Where did you learn magic? Were you a street urchin, adopted by [beloved mentor] after [crime gone wrong], and now out for [unspecified vengeance] upon their death? Were you an academic at the prestigious [oddly-named magic school] who grew tired of her dusty tomes and now seeks [ill-conceived life goal]? Or did you stumble upon your talent when [tragedy] happened to [friendly group] and now struggle with your conscience even ask you seek to master your ever-growing power?
Or are you a caller of the Valok, using your bardic power to bend others to your will? A resident of the feyveiled city Cailleath, casually weaving enchantments the way others whittle wood? Do you make your home in the harsh wilderness of Kraxal, or are you perhaps a wandering player in the famous Merry-Bedlam company?
Introducing Arcane Flavor: Five unique arcane-themed subcultures, with over 50 pages of background and the feats, class features and utility powers to back them up.
The crunch is 4e D&D, but the fluff will fit any system, and there's a whole lot of it.
When you buy Arcane Flavor you get:
- A fully bookmarked ebook with over 50 pages of cultural information, background benefits, NPCs, feats, and power
- A printer-friendly version of Arcane Flavor, for those of you who prefer reading things in hardcopy
- Our money-back guaranty - not satisfied with the book? Let us know within 30 days and we'll refund your money.
What can Arcane Flavor do for you?
If you're a player, it can give you a unique background that makes a difference at the table, without you having to go through the trouble of coming up with one yourself. You get some great ideas for your character's past, present, and future, and your GM gets a few hooks to use for your benefit. Plus, your background feats and powers let you show off what makes you who you are in more than just roleplaying encounters.
If you're a GM, it gives you cultures you can drag and drop into your game world, be it published or homebrewed. You get example NPCs from each culture that you can put right into your campaign, and tons of culture-related hooks for crafting sidequests or even entire adventure arcs. Your NPCs have diverse values and just enough unique feats and powers to keep your players guessing.