A multi-sided game system in which the players may choose to belong to either side in a sociological and genetic clash of power. The game is set in a world (maybe Earth, maybe not) that is slightly more advanced than the present-day technologies. Regular shuttles service both space stations and lunar bases. The near planets and asteroids have been visited by manned probes. Giant solar collectors beam energy back from space to power an active society in which both software and hardware technologies are well advanced. But most importantly. major psionic powers have begun to breed true in certain special individuals.
Due to this development, society has fragmented. Norms (normals) view Psis (psionics) with fear and loathing. Psis are segregated and ostracized. They react by binding together for safety and political power. The government, whose majority is composed of norms, has created the Psi Police to monitor and regulate the criminal use of psionics.
Using the following rule system and preceeding background information, the referee may create a world in which ostracized and outnumbered Psis fight for survival against a paranoid and totalitarian government. Or is it valiant government agents battle cunning and vicious psionic revolutionaries and criminals? Both are possible within the game.