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Fight: Round 2 adds more of everything to expand the possibilities of your game. In this book, you will find dozens and dozens of options to emulate any fighting game, any campaign style.
Create Fighters with brand new Qualities and Weaknesses, including several new Techniques.
Bring over two dozen ways to modify Basic Moves into the fight, or master a new category of moves: Command Moves.
Design entirely new kinds of Special Moves with over 60 new Special Move Elements and Liabilities, including new options for Super Moves and over two dozen new types of Super Moves.
Expanded rules for combat demonstrate the flexibility and robustness of the core system, with new options for Combos, Stunning, Blocking, Defensive Responses, weapons, team combat, and Environmental Hazards.
Bring the Fight! system beyond the fighting game genre with guidelines for traditional fantasy, mecha, and supers.