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Once Upon a Time, OpenD6 Version

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$5.99
$4.49

Once upon a time, in a land far, far away…__<o:p></o:p>

Fairy Tales is your guide to playing in the surreal and often macabre world of fairy tales. Many of us are familiar with the cartoony, G-rated versions of classic fairy tales, perhaps thinking that these stories are meant for the entertainment of children. However, a few know the terrible and bloody genre of the original folk tales that these “family friendly” stories are based on. Prepare to journey to a strange and but bizarrely familiar land of danger and treachery. The fairy tale campaign is a place where the world of ordinary life collides head first with the world of evil villains and frightening supernatural powers, a world that too often shows us the dark side of human nature.

A game master will find everything that he or she needs to transport the characters to a world where the fantastic and the ordinary collide. There is a big difference between a folk story and an epic fantasy. While there are many books out there that can help you build an epic fantasy, this book is focused on the wondrous and often frightening world of fairy tales and folk stories. Whether your fairy tale is set in a nameless Renaissance village or the mean streets of a modern city, everything you need to bring your adventure to life is right here. 

Players will be able to get the most out of their fairy tale characters with new advanced classes. The book also includes new skills and feats, as well as an in depth discussion of which skills and feats are most useful in a fairy tale game.

Fairy Tales provides gamers with:<o:p></o:p>

GM advice for capturing the feel of the fairy tale genre, including common themes, the elements of a fairy tale, and the fairy tale setting.<o:p></o:p>

Talking animals and fairy tale monsters<o:p></o:p>

Random Encounter Chart with four custom NPCs<o:p></o:p>

Six new Advanced Classes<o:p></o:p>

New Skills and Feats<o:p></o:p>

New Drawbacks<o:p></o:p>

Fifty random storylines for the fairy tale genre<o:p></o:p>

 

 
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September 18th, 2011
This PDF is a little better than some of Avalon's translations from d20 to D6 but still suffers from some editing issues and makes a point to head a colomm "spell points" without saying how characters aquire them. [...]
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Product Information
Author(s)
Rule System(s)
Pages
36
File Size:
7.33 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
July 23, 2011
This title was added to our catalog on July 23, 2011.
Publisher Info
Avalon Game Company
Publisher Average Rating