I hate the jungle. It is always hot, and everything is wet, and you never know what is going to attempt to make you lunch, and not in the good, "grandma's tomato soup and grilled cheese sandwiches" sort of way, but more in the "swallow you whole so that you digest over the period of a week" sort of way. I'd prefer the former, but the last few months have proven that hope is no longer as close of a friend as I'd like her to be.
What did I do to get her so riled up? The last six Jumps have been horrible - cold, dark and wet, or hot and sticky, or stuck on an off-planet prison colony. And what was with visit to Antietam? Am I cursed to visit the most horrible places in the Multiverse?I'm starting to think that relaxation, or even a quiet Jump in some suburban sprawl, is long in my past. Yep, long gone. Take this Jump: I'm hiding, apparently from the Viet Cong, but I don't know what this Prime is like, so I don't know if they are the good guys, or the bad guys, or Lizard people, for Christ's sake. I just want to get home, but I have to tough it out. I have to protect my friend's, both those I've known for years, and those I will meet in my next Jump. I have to be ready, and I have to get through this, for their sake.
So, I'll sit here behind this tree, enemy camp (I think) down below me, gripping a bow that is made from polymers that won't even be invented for 300 years... and wait for my chance. If I fade, I fade. But, if I don't, I refuse to go down without a fight. I've survived this long as a Jumper... I don't plan on dying now.
Move between the many worlds of the Multiverse - worlds very similar to your own, and some that are very different. Worlds ravaged by nuclear annihilation, or blessed with neverending peace... or populated by beings that are not necessarily human. Play the game that you want to play, when you want to play, the way you want to play it.
Any time line
Everything is possible in the Jumpers Roleplaying Game: Survival Roleplaying in the Infinite Multiverse.
This core rulebook includes the complete rules for the Jumpers RPG system, including tips on how to run a session and a campaign, expansive spell and equipment lists appropriate for a variety of settings, and modules to help get your campaign started.
Jumpers is released under the Creative Commons Non-commercial Share Alike License 3.0