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Stars Without Number: Core Edition

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(NEW! Now that Mongoose Publishing has sold through the Stars Without Number print run, I've made available softcover and hardback copies through this site. All print copies contain the exact same expanded content you'll find in the Core Edition, with mechs, AIs, and planetary society construction guides included. If you buy your print copy from this page, you'll get it in the fighting alien cover. If you'd rather have the classic starfield cover, just order your print copy over here, at the Free Edition page.)

The expanded Core Edition of Stars Without Number is now available at your friendly local gaming store, a lustrous hardback volume from the presses of Mongoose Publishing. For those intrepid starfarers who scorn primitive "paper" technologies, we here at Sine Nomine offer you this fully bookmarked PDF. Inside, you'll find the full content of the free edition of Stars Without Number, plus more than forty pages of bonus material exclusive to the Core Edition.

  • Rules and historical information on AIs and robots, including AI player characters. Assemble your artificial heroes with a point-buy character creation system and an array of armature hulls for them to use. Included information covers non-sentient guard bots and expert systems as well!
  • Rules and the historical context for mechs ranging from almost human-sized powered suits to hulking heavy assault mechs to the enigmatic psychic war machines that were the ancient psimechs. Strap in for those special occasions that call for the really big guns. Nine sample mechs are included, along with a design system for creating your own.
  • Society creation guidelines and generation tables to help GMs flesh out their worlds with vibrant, living cultures and their ages-old conflicts. Every culture comes with built-in struggles to fuel adventures on that world and give GMs a quick and easy hook for pulling in the players.

If paper books aren't your style, grab this PDF now for this exclusive content!



 

The year is 3200 and mankind's empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them?

Stars Without Number is a retro science fiction role playing game influenced by the Old School Renaissance and partially inspired by the great fantasy role-playing game editions written by Tom Moldvay and Frank Mentzer. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own sandbox-style adventures in the far future.

  • Classic mechanics adapted for science-fiction adventure in the far future
  • Extensive GM support for building adventure-crammed sandbox settings more quickly and easily
  • World building resources for creating system-neutral planets and star sectors
  • 100 adventure seeds and guidelines for integrating them with the worlds you've made
  • Old-school compatible rules for guns, cyberware, starships, and psionics
  • Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

While Stars Without Number can be fitted to a wide range of settings, the backdrop provided is a vast canvas of scattered stars awaiting exploration by intrepid spacefarers and bold explorers. Tramp starships flit from world to world, trading the treasures of distant suns as reckless wanderers find adventure beneath alien stars. Elite mercenary bands launch surgical strikes from orbit, grav-tank dropcraft crashing down on the heads of native kings while guerilla fighters plot to draw knives in the dark of two moons. Alien eyes watch human interlopers from the acidic mists of forbidden worlds, their shining, poisonous relics plundered by daring hands. All the classic elements of sci-fi adventure have room to shine in Stars Without Number. Come make them your own!

 
 Les clients qui ont acheté cet article ont aussi acheté
Reviews (5)
Discussions (7)
Customer avatar
William M June 22, 2014 9:19 pm UTC
When hardcover edition of Alien cover is available I'll order it...hint...hint...
Customer avatar
Michael S February 18, 2014 7:06 pm UTC
Will a hardcover version of this edition of the book be made available?

I'd just buy the hardcover of the star field version, but I want the updated PDF not the free edition PDF.
Customer avatar
Levy K June 04, 2014 1:56 am UTC
PURCHASER
I would love to see a hardcover version of this.
Customer avatar
Bobby J December 05, 2013 6:14 pm UTC
PURCHASER
Just purchased the print/pdf version of this, and the pdf shows the page numbers all left justified. None of the odd numbers fall to the right. Page three should fall to the right, pg four to the left, page five to the right and so forth.
Am I to expect my print copy to be like that? If so, I could have saved the cost of s/h and gotten Kinko's to print for $25 plus a coil binding.
Customer avatar
Bobby J December 26, 2013 3:42 pm UTC
PURCHASER
Pleased to say that I got my softcover in, and the pagination was exactly as it should be. Thanks!
But, will we be getting an updated pdf with corrected page numbering?
Customer avatar
Jonathan P September 17, 2013 2:30 am UTC
PURCHASER
So what exactly is the difference between this version and the Free edition?
Customer avatar
Sean Duwane F October 04, 2013 12:36 am UTC
Quote
"Rules and historical information on AIs and robots, including AI player characters. Assemble your artificial heroes with a point-buy character creation system and an array of armature hulls for them to use. Included information covers non-sentient guard bots and expert systems as well!

Rules and the historical context for mechs ranging from almost human-sized powered suits to hulking heavy assault mechs to the enigmatic psychic war machines that were the ancient psimechs. Strap in for those special occasions that call for the really big guns. Nine sample mechs are included, along with a design system for creating your own.

Society creation guidelines and generation tables to help GMs flesh out their worlds with vibrant, living cultures and their ages-old conflicts. Every culture comes with built-in struggles to fuel adventures on that world and give GMs a quick and easy hook for pulling in the players." End Quote

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253
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File Last Updated:
September 03, 2011
Cet article a été ajouté à notre menu sur September 02, 2011.
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Sine Nomine Publishing
Sine Nomine Publishing
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