The Time Agents
In 1921 a powerful Tsunami demolishes the eastern seaboard of North America, the only trouble is, it should never have happened! Like a stone thrown into water the effects of this powerful event ripple through time altering and reshaping history. Watchful eyes monitor all of time from the Operations Room of the Special Operations Group. You can take part in this adventure as the Time Agents who are quickly dispatched into the past to intervene before the Tsunami can permanently change everything that we know!
For the Players and Game Master this document contains the Blueprint Device adventure. This mystery is designed to be solved within three four hour playing sessions of the Chimera Basic Role Playing Game. Players are provided with five pre-generated characters, clues, and the United Federal Government of Earth (UFGE) Special Operations Manual which explains the role of the Time Agents. For the Game Master all secrets are revealed including, within an extensive document, nefarious villains small and large, maps, player handouts, and a special bestiary just for this setting.