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A Pathfinder Roleplaying Game adventure by Creighton Broadhurst for four 1st-level PCs In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together and tend the sacred places of their forbears. With the weather worsening, nerves fray and tempers snap as the wind howls its mournful dirge for the forgotten dead of a fallen time. But the worst is yet to come. One of those trapped within holds a murderous grudge that only blood can expunge and as the storm reaches its savage height terrible revenge is wrought amid the frigid halls and faded glories of a bygone age.
Retribution takes place on The Lonely Coast (a fr...
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A Pathfinder Roleplaying Game supplement for PCs level 1-5 by Creighton Broadhurst
The village of Swallowfeld stands hard against the turbulent waters of the Lonely Coast and the forbidding depths of a trackless, primeval forest. A hard, frontier place hemmed in by danger without and threatened by a lurking darkness within the village is in dire need of doughty protectors.
Swallowfeld presents detailed information on village life as well as ten locations and twelve NPCs of note.
Swallowfeld is the perfect base for a new campaign, from which neophyte adventurers can explore the surrounding area, or can be used as a waystop on the road to adventure.
Although Swallowfeld's default location is The Lonely Coast (a free 30-page, extensively bookmarked PD...
| The Lonely Coast|
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A Pathfinder Roleplaying Game campaign setting by Creighton Broadhurst
The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of civilisation. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People. Deep within the forest, a narrow, rock-choked defile piled deep with shadow cuts through a nameless range of rugged, tree-shrouded hills birthing dark, fearsome legends of terrifying monsters and glittering, doom-laden treasures. The perils of the Lonely Coast are legion and thus there is always a need for those with stout h...