Welcome to the GM's Day sale! From now through March 15th, this title has been marked down by 30%! For more values, visit our GM's Day sale page.
How many times have you looked at some new figures in the store only to say “Those are neat but I don't play that game.” Or seen a game but not had the figures to play? Now that problem is solved. This is a game of miniatures combat that utilizes any miniatures you own.
With these rules you can recreate classic military battles, like Gettysburg and the Battle of Hastings. You can see what would have happened if a squad of Viet-Nam-Era U.S. Troops went to the Alamo and fought against the Mexicans, or if space Marines were helping the Greeks at Thermopylae. Anything you'd like to do is fair game.
The game itself is divided into four primary parts - Skirmish Combat, Mass Combat, Vehicles and Creatures and Special Powers. The Mass Combat rules, presented here, are for any battle with 24-150 figures per side and also use primarily 25-30 mm of 15 mm figures. The MASSIVE Combat rules are for ANY action bigger than 150 figures on a side and use 1/285th and 1/300th scale figures (a person is 6mm tall). These are just guidelines. Feel free to use whichever section of the rules you want for whatever size battle you are running.
One of the most important things to remember is your imagination. Just because the stats of the vehicle you are using is the same as a jeep, that doesn't mean it has to BE a jeep. If the rest of your arm is a caveman army (Like the Flintstones), then the jeep could be a stone jeep, Powered by their feet. The mechanics of the system work the same, but the fun can be amplified by the special effects you employ.
You will need a copy of APMR #1 to use the systems supplied in this product.