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It's 2136, 100 years after a massive asteroid strike almost destroys the Earth. A new ice age has begun, continents have been changed by sea, stone, ash, and ice. Mankind's population of almost 8 billion was eradicated to less than 500,000 people world wide. After a century of recovery, the ice is starting to recede, and the recovering population has sunk into war over resources. Iron, food, recovered technology, factories, land: everything is up for grabs.
But the world has not healed.
There is not enough men or weapons to fight the wars in a traditional manner, but there are tanks. Enormous tank boneyards, relics of wars gone-by, have been looted and pillaged for armor, weapons, and mobility. The fragile earth with its thinning ice will not support the weight of massive vehicles, but tanks distribute their weight, and their mobility makes them ideal weapons of war in these trying times.
This Crash Test of the rules represents the combat rules for tank-on-tank violence in the setting. Included inside are all of the combat rules you will need, suggestions for miniatures and battlemaps, as well as handouts for the players and the referee, the Field Marshall. On top of that, nine tanks are completely detailed, the classic Sherman, the Patton, and the Abrams, plus six more tanks unique to the setting!
In addition to that, the bookmarked PDF has two accompanying files for those of you who game on the go with your electronic devices. The Crash Test rules are available in PDF, MOBI, and EPUB formats, and all for the low low cost of just three dollars and fifty cents!
Get in your tank today, Commander, and get ready to rise up and carve out a piece of future history!