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Thousand Suns: Rulebook

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Description:

Happy Halloween! As a holiday treat, this title has been marked down by 33%! For more values, visit our Halloween sale page.

It is a time of wonder.

Humanity has reached the stars and created a society of glittering sophistication and diversity on hundreds of planets. Poets declaim, lovers rendezvous, and rakes duel with wits and monoblades. Colonists settle virgin worlds, merchant princes vie for emerging markets, and free traders hawk their exotic wares. The Navy rules the jumplines, putting down pirates and charting new star systems. Scientists uncover startling new truths on long-dead worlds and posit revolutionary theories dizzying in their implications. Technology advances at a rapid pace, each year improving the lot of all who accept its boons. None dare deny the bright destiny Man has seized for himself.

It is a time of upheaval.

The inhabited galaxy – the Thousand Suns – teeters on the brink of chaos. Half a millennium since the Concord, and a generation since the bloody Civil War, the dynamism that ended the Age of Warring States is sorely tested. Diplomats try new gambits, shifting their ground for an unknown future. On dozens of worlds across known space, the lights are going out again and the process of decivilization begins anew. Despots and tyrants who would rather lord it over benighted backwaters than bend their knee to even a distant authority, arise once more. At the edges of explored space, rivals – both human and alien – watch and wait.

It is a time of glory.

Victorious fleets smash enemy armadas in distant star systems. Soldiers parade through liberated planets to alien cheers. Sector governors draw up breathtaking visions of terraforming and orbital cities. New jumplines open to the heart of         unexplored space, daring the bold to venture into the unknown for profit and peril. Surveyors stumble upon lost colonies and puzzle out the mysteries of inscrutable clades. Captains with blazing eyes save worlds from barbarism-and rule them as gods. Daring thieves turn new technologies to unexpected ends or sell them to shadowy cartels on the fringes of known space.

Meanwhile, bold operatives seek out these criminal plans for reprisal. Everything is possible with enough beauty, brains, or blasters, and it's all within reach of a single jump.

It is a time of adventure.


Thousand Suns is a roleplaying game that takes its inspiration from the classic literary "imperial" science fiction of the '50s, '60s, and '70s written by authors like Poul Anderson, Isaac Asimov, Alfred Bester, Gordon Dickson, Larry Niven, H. Beam Piper, Jerry Pournelle, and A.E. van Vogt, among others.

This is a complete game, providing all the rules you need to play under one cover, from character generation to starship combat to the creation of alien lifeforms. Also included is the Thousand Suns "meta-setting," a flexible outline of a setting, in which certain details have been provided, along with lots of lots of "blank spaces," and whose final shape and content is entirely up to each Game Master to build upon as he wishes for his campaign.

 
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Reviews
Jason C. [Featured Reviewer]
-
January 20th, 2014
Although I wrote a review of some early 1KS material, the new rulebook is worth another look. Science fiction roleplaying in the Traveller mold has been a long standing part of our hobby. However, few explicitly acknowledge or attempt to seek out [...]
Billiam B. [Featured Reviewer]
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January 31st, 2012
My printed copy has arrived! It's C-format hardback - which is a really portable size - looks incredibly like a school book sci-fi text. Also got the PDF on the iPad. (Well worth the $30) At the moment I'm mainly buying games to read -and what a great [...]
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December 24th, 2011
I recently purchased this book. I bought the Hardcover version as well, but for now I can only comment on the PDF. Simply put, Thousand Suns is a Imperial Science Fiction game using the 12° system. [12° System] For those of you not familiar [...]
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Product Information
Silver seller
Author(s)
Pages
275
Publisher Stock #
GRG 1000
File Size:
12.77 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
September 27, 2014
This title was added to our catalog on December 13, 2011.
Publisher Info
Grognardia Games
Grognardia Games
Publisher Average Rating