Hellfrost: Shadows of Darkness
Adventure for the Fantasy Grounds virtual tabletop
Saga of the Frost Giants Part I
Something Stirs In The Icebarrier Mountains
Joining a caravan as guards is a way to earn good money and see the world, though it is not without its risks. Having signed up as guards, the heroes are about to take part in a journey from the relative safety of the lands around Hellfrost Keep, home of the Hearth Knights, to the distant Saxa steads nestled in the forlorn Icebarrier Mountains.
Together the characters and the small band of heavily-armed frost dwarves travelling with the caravan must weather goblin attacks, for the fell creatures have stirred early this year and seem keen to make their presence felt.
It becomes clear the goblins are not acting alone. Something more powerful is behind their attacks, something with grander plans than a few raids.
Shadow of Darkness can be played as a standalone adventure or as part one of a four-part mini-campaign arc.
Requires: A Fantasy Grounds full or ultimate license, the Savage Worlds v3 Ruleset and the Hellfrost Player's Guide
Fantasy Grounds II Conversion: Kevin Doswell
(c) 2012 Triple Ace Games. Hellfrost is the property of Triple Ace Games. Smiling Jack, Savage Worlds, and all related marks and logos are trademarks of Pinnacle Entertainment Group. All Rights Reserved.
Produced under license by Triple Ace Games ©2012. All Rights Reserved.
The Savage Worlds Ruleset (Fantasy Grounds II Conversion) by SmiteWorks USA, LLC, (C) 2012, ALL RIGHTS RESERVED. The Savage Worlds Ruleset format, programming code, and presentation is copyrighted by SmiteWorks USA, LLC. Redistribution by file is strictly prohibited.
Fantasy Grounds II is a trademark of SmiteWorks USA, LLC (C) 2012. ALL RIGHTS RESERVED.