What happens when you have a magical land powered by pure imagination, populated by living and breathing sock puppets that have a dispute over a large body of water? Magical naval warfare, of course!
This is a quick and easy guide to having full scale, slightly magical naval battles in your own home. Rules which cover movement, combat, glowing blue and what happens should a dog or small child eat or maim your fleet are included.
To play this, all you will need is some paper, a six sided die, a ruler or tape measure, and a Soppet to pilot your ship. Argyle & Crew is not necessary to use these rules, but will be needed if you’d like to include your Soppets.
An Argyle & Crew Scenario for people aged 12+