These mini adventures are designed to be playable within the space of an evening game lasting no more than a few hours.
The adventures are playtested with D&D 3.5 which has a combat system complex enough to ensure a thorough test of the one session rule, but you can play these dungeons with any system you like.
Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections.
In addition the maps and handouts come with an End User License which allows other publishers to extract them for use in their own products.
1SD10 THE FASTNESS OF DAYMAIR KEEP
Horthright Daymair, inheritor of the ancient keep of Agmarrar, finds his legacy contested by the black hearted warlord Skalig Fetherbrun. Both are en-route to the keep, each man intending to populate its high battlements with his soldiers and defend it from his nemesis.
But Daymair is far behind Skalig and fears Agmarrar will be lost. Thus he sends word ahead to loyal allies to employ a mercenary force keen to earn a substantial reward. Their task is to occupy the keep and defend it until Daymair arrives.
Daymair Keep is a lovely old-school style black and white stronghold floorplan, a potentially invaluable addition to your GM toolbag whether you choose to run the accompanying adventure or not.