Mini adventures designed to be played in a few hours.
Playtested with Pathfinder, but you can use any system you like.
Each short, sweet, skirmish based adventure comes with a battle map (compatible with one inch figure bases and designed to be repro printed to hi-res), player handout(s), suggested scenarios and a printable PDF version of the battlemap in A4 sections.
In addition the maps and handouts come with an End User License which allows other publishers to extract them for use in their own products.
SESSION 10 - THE FASTNESS OF DAYMAIR KEEP
Estimated time to complete - 2hrs to 2hrs 30mins
Horthright Daymair, inheritor of the ancient keep of Agmarrar, finds his legacy contested by the black hearted warlord Skalig Fetherbrun. Both are en-route to the keep, each man intending to populate its high battlements with his soldiers and defend it from his nemesis.
But Daymair is far behind Skalig and fears Agmarrar will be lost. Thus he sends word ahead to loyal allies to employ a mercenary force keen to earn a substantial reward. Their task is to occupy the keep and defend it until Daymair arrives.
The Fastness of Daymair Keep is the last of the first 10 One Session Dungeons. All 10 are now available as a bundle
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