Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
In a small out-of-the-way town a master blacksmith lives. He would be happy to just live his life, take care of his sister and work his forge. However a new minor noble has marked him as an enemy, a tax collector thinks he is a traitor and his Dwarven forge brothers are having problems of their own.
He could probably use an adventurer about now.