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THE END IS HERE, AND THE ZOMBIES ARE JUST THE START...
"Welcome to Mortiston, USA" is a zombie apocalypse setting for multiple licensed RPG’s, including Outbreak: Undead, Savage Worlds, The Modern Path for Pathfinder, Rotworld and OGL Modern. You already have zombies, so "Welcome to Mortiston, USA" focuses on the survivors and the city itself. Inside this book you will find 29 detailed locations of interest with people to meet, items to scavenge and monsters to kill, 19 living characters are also detailed with motivations, desires, back-story, items and statistics in all the systems. These characters are not just survivors and strongholds, but major players in the eight factions vying for control of the shattered town. Finally, this book tells a sad story of death and decay spanning 191 days. The changes to the characters and locations during those 191 days are annotated in the individual entries so that each character and location is modified by the changes that occur during the story. So, Welcome to Mortiston, USA not only provides people, places and things, but also how time affects them.
Mortiston needs heroes. If those heroes can’t step up, then in 191 days only the dead and the damned will walk the streets. Or worse...
How can you use it?
Welcome to Mortiston, USA can be used as an overall campaign setting. Individual locations or characters can be used to add to your own campaign setting. The story and the timeline of Mortiston, USA also provide ample scenario ideas for one-time games. The generic nature of the supplement allows Game Masters the freedom to pick and choose what they will use and how they will use it.
What year is this set in?
Welcome to Mortiston, USA is a modern day, post-apocalypse setting. As it is written, it must be set in the 21st century (or later) if the setting is Earth. If you are using the product in a Sci-Fi setting, like Mongoose Traveller or Chaos 6010, then the Tech Level should be equal to or greater than our current "modern day" level.
What happened on Z-Day?
Everything is detailed in the upcoming timeline of events, but in brief: a “terrorist” drives a truck full of cheap, low-tech improvised explosives in front of the deserted Mortiston All School. Inclement weather arrives, hampering the fire fighters; but soon the rain falls and the fire becomes controllable. After a few hours, coincidentally while a military train is moving through Mortiston, a second explosion occurs. This is the detonation of a professionally built suitcase nuke concealed within the truck. Although the yield of this atomic device is very small, it is enough to completely vaporize four city blocks and destroy most of the town with a firestorm that lasts for five days.
What comes in the book?
The chapters in the book breaks down all the important info to make it as easy to find as possible. The main chapters are
- Player's Map
- Gamemaster's Map
- Intro to Mortiston
- The Timeline of Z-Day (Four pages of what and when everything happens on Z-Day)
- The Personalities of Mortiston (19 major players in Mortiston)
- Place of Interest in Mortiston (29 detailed locations in Mortiston)
- The Factions of Mortiston (The eight groups that form to save what they can.)
- Post Z-Day Timeline (Details of the 191 days preceding Z-Day)
- Gamemaster's Notes (Info on the utilities, buildings found by city district, specific locations, weather, and a few special surprises for your players.)
- Maps of Nuke and Firestorm Damage (What does a pocket nuke really do?)
- WWMD? (Not all the monsters are undead in this city.)
- Where do we go next? (What we have in store for Mortiston over the next year or more.)
We supply both color and black/white “ink saver” versions of the PDF.