An adventure for character levels 7-9
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
This adventure is specially designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included. The characters are commissioned by a drow housemistress to acquire a mysterious weapon known to be in the hands of her enemies. Locating, identifying, and acquiring the magical weapon leads them on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow.
Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure, you might also enjoy the rest of the Dungeon Crawl Classics series.
Features:
This module was first run as a 3-round convention tournament event at Running GAGG: Psi Phi Nut in Geneseo, NY, February 2003. For more information on the convention, visit http://gagg.geneseo.edu/.