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Future Player's Companion: Tomorrows' Hero

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By Gary Astleford (Thieves' World Player's Manual), Neil Spicer, and Rodney Thompson (d20 Future).
Interrior art by Jacob Elijah Walker and Khairul Hisham.
Cover art by Pete Schlough.

If there is only one adage that can be applied to science fiction roleplaying, it is this: The future is a place of limitless possibilities. While the d20 System core rulebooks give the GM and players everything they need to get started, there is always room for more.

Like its spiritual predecessor (Modern Player's Companion), the Future Player's Companion focuses on the material used in character creation and game play designed for use by players but also valuable for Gamemasters. After all, the same material that applies to a player character can just as easily apply to an NPC.

Tomorrows' Hero brings theory to practice. Building on the material from Tomorrows' Foundation, we work through methods for building your starting sci-fi hero. Inside, you will find:

  • Step-by-step systems for creating your sci-fi hero with options like mutations and cybernetics.
  • Bioware, biotech, and genetic engineering: science improving on nature's gifts
  • Guidelines for creating your own player races, from the near-human to the truly alien
  • Genetically-engineered, robotic, and alien companions for your heroes

Future Player's Companion: Tomorrows' Hero requires the use of the d20 ModernTM Roleplaying Game and d20 Future published by Wizards of the Coast, Inc.


Modern Sourcebooks from The Game Mechanics

Modern Player's Companion, Volume One
With all the great material in the core rulebook, what else could you possibly need for modern-era d20 roleplaying? How about class combinations that help you to construct the character you want using only the basic classes? Or inside tips on why the rules work the way they do? This book features those and more, including new advanced classes, new equipment, new feats, and starting equipment packages to help speed up character creation.
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Modern Player's Companion, Volume Two
When building a character for your modern d20 System game, there's no such thing as too many options. This book picks up where the Volume I left off, providing more feats, advanced classes, equipment, and equipment packages. You'll also find prestige classes, spells, magic items, variant rules for use in combat and with the Wealth system, and more tips on why the game works the way it does, all written by people who designed the rules in the first place.
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Martial Arts Mayhem, Volume One
Rich Redman adds depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume One builds on the free material already published on The Game Mechanics website. When you use this supplement, every melee combat is unique thanks to added customization. Your heroes are no longer limited to the Brawl feat tree, the Combat Martial Arts feat tree, and Defensive Martial Arts. Instead, your heroes can become masters of diverse and specialized martial arts schools.
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Martial Arts Mayhem, Volume Two
Rich Redman adds still more depth and flavor to the martial arts options in the d20 Modern Roleplaying Game. Martial Arts Mayhem, Volume Two builds on the free material already published on The Game Mechanics website and ups the ante with more schools, feats, secret techniques, and campaign options!
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Modern Magic, Volume One
This modern d20 System supplement brings magic and spellcasting into the 21st century. Today's mages, witches, and conjurers bring magic to the cutting edge, and corporations, researchers, and the military are using magic to give them an edge over their competitors. Modern Magic, Volume One includes new spells and items crafted with a modern perspective, expanded rules for ritual magic, new classes for spellcasting heroes, and new feats to help spellcasters refine their powers. Modern Magic, Volume One brings a fresh, contemporary feel to the magic and spellcasting in your modern d20 System game.
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Modern Magic, Volume Two
This modern d20 System supplement picks up where best selling Modern Magic, Volume One left off—-bringing magic and spellcasting into the 21st century. A spellcaster's creativity is the only limit when centuries old traditions meet cutting edge technology. Modern Magic, Volume Two includes more new magic spells and items as well as rules for Voudon spellcasting, the Loa, and ritual possessions as well as new rules covering forensic investigations of magical crimes and new ways for nonspellcasters to protect themselves from magical attacks.
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Modern Organizations: Crime and Punishment
This modern d20 System sourcebook details seven organizations that heroes are likely to encounter in just about any modern campaign setting. Inside, you'll learn details about criminal and justice groups from the mysterious assassins of the House of Dusk to the vigilantes in the Shield of Justice. On the way, you'll meet characters like Solomon "Big Solly D" Dimitriano and fourth-generation policeman Captain Anton Dwyer, each with character backgrounds and stat blocks. Each organization also includes new game options, including new rules for bribery, action points, and sneak attacks.
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Sci-Fi Sourcebooks from The Game Mechanics

Future Player's Companion: Tomorrows' Foundation
Like its spiritual predecessor (Modern Player's Companion), the Future Player's Companion focuses on the material used in character creation and game play designed for use by players but also valuable for Gamemasters. Tomorrows' Foundation, the first FPC volume, provides more character fundamentals for your sci-fi d20 System game. From basics such as talent trees to innovative new options like Environment Packages for characters from alien worlds, we give you the tools necessary to define your hero of tomorrow.
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Future Player's Companion: Tomorrows' Hero
Tomorrows' Hero brings theory to practice. Building on the material from Tomorrows' Foundation, we work through methods for building your starting sci-fi hero. Inside, you will find systems for creating your sci-fi hero with options like mutations and cybernetics, new rules for bioware, biotech, and genetic engineering, guidelines for creating new player races, and much more.
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Future Player's Companion: Tomorrows' Evolution
Tomorrows' Evolution focuses on options for advancing your sci-fi hero in experience and equipment. Inside, you'll find new advanced and prestige classes; cybernetic upgrades for flesh-and-blood heroes; new equipment, plus gadgets to modify existing equipment; and rules for defining designer drugs.
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 Customers who bought this title also purchased
Reviews (7)
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Reviews
-
March 21st, 2006
Another solid offering from The Game Mechanics. A lot of good player options in this and the other two in the series. Highly recommended. LIKED: Pretty much everything. DISLIKED: Nothing springs to mind. QUALITY [...]
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November 2nd, 2005
Another excellent release. While not as useful to me as the first in the series it's still a very, very good product that all D20 Future players should buy. QUALITY: Very Good VALUE: Very Satisfied [...]
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October 11th, 2005
If you are looking for a bunch of new feats and classes, then this is not the book for you. However, if you are looking for detailed rules on cybernetics, genetic engineering, or playing an alien or robot, then this is the book for you. It adds several [...]
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October 5th, 2005
This supplement adds some seriously good meat to D20 Future. If you're thinking about running a D20 Future campaign, you'd be well served to pick this up and add it to your players list of books. There's nothing in here thats overpowering or game [...]
Chris C. [Featured Reviewer]
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October 3rd, 2005
The Future Player's Companion: Tomorrows' Hero is, in many ways, your standard gaming supplement. It provides new races, class, skills, and feats for playing in a d20 future setting. In that, it does a very good job. The writing and editing are solid, [...]
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Product Information
Electrum seller
Pages
52
Edition
1.0
Publisher Stock #
TGM-1021
File Size:
2.5 MB
Format
Original electronic
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File Last Updated:
September 21, 2005
This title was added to our catalog on September 21, 2005.
Publisher Info
The Game Mechanics
The Game Mechanics
Publisher Average Rating