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GURPS Thaumatology: Sorcery
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GURPS Thaumatology: Sorcery

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$7.99

Unlimited Options, Unlimited Power

GURPS often treats spells as skills, balancing stronger magic not with point costs but by requiring more time, risk, energy, or all three. Yet wizards in some settings can conduct rituals -- even powerful ones -- quickly, safely, and repeatedly. These magic-users wield a kind of innate magic known as sorcery.

GURPS Thaumatology: Sorcery treats magic as a power and builds spells as modified advantages. This gives you the flexibility to create and cast any spell you can imagine, along with the confidence that it will follow clear and consistent rules. And because sorcery is limited only by point cost, its strength scales directly with the campaign's power level.

This tome contains everything you need to start down the path to enlightenment:

  • Complete, simple rules for creating sorcerers: Just choose Sorcery and Talent levels, and then pick a few spells!
  • Nearly 50 ready-to-use spells -- inspired by GURPS Magic but built using advantages -- with guidelines for creating more.
  • Rules for improvising spells you don't know. Though powerful magic is hard to improvise, sometimes a cantrip is all you need.
  • A complete enchanting system, with rules for creating your own artifacts or buying them (with money, not points).
  • Plenty of GM and player advice, including "Under the Hood" boxes explaining important assumptions, complex builds, and more.

GURPS Thaumatology: Sorcery puts you in complete control, giving you a potentially unlimited grimoire and as much power as you can afford. What will you do with it?

 
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Product Information
Author(s)
Rule System(s)
Pages
36
Publisher Stock #
SJG37-1656
File Size:
2.28 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 10, 2017
This title was added to our catalog on November 13, 2017.
Publisher Info
Steve Jackson Games