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Dying Lights
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The Bandit Wizard
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CS2: The Summoner's Keep
CS2: The Summoner's Keep
CS2: The Summoner's Keep
CS2: The Summoner's Keep
From New Haven Games
$4.99 $1.99




Product Format: Watermarked PDF

Rule System
d20/OGL 3rd Edition > d20 System/OGL 3rd Ed.

Picture This...

Your PCs have demolished your home-brewed dungeon and haughtily look upon the treasure trove. The group's rogue walks briskly around the riches and looks back with a wink, confirmation that no traps exist. How sweet the spoils of war.

One of the PCs stumbles upon a mundane-looking key amidst the coin and widgets. Surprised, she calls upon the band's wizard to discern its properties and sadly, the key is not magical. It must open a portal or box within the dungeon. The PC picks up the key. With a flash, the group is ripped from their skins and hurtled through magical veins.

The Sand Begins to Fall...

The PCs are faced with the dangers of a strange desert keep and must discern clues to a strange riddle while being assaulted by exotic monsters, difficult terrain and time itself. The PCs have entered The Summoner's Keep.

Will You Survive...

The Summoner's Keep is a one-night adventure that combines unique role-playing with a ton of innovative combat encounters. The module continues LichHaven's Campaign SideKick Series and is intended to be thrown at a party of unaware adventurers during an existing storyline. It is intended for 6th-level characters.

More Info @ www.lichhavengames.com

Product Previews

(click page corners to turn the page)
Product Information
Author(s): Dave Estee
Artist(s): Joe Calkins, Gifny Ricardi, Don Chase
Pages: 20
ISBN: 1-30000-098-9
File Size: 2.8 MB
Original electronic format
Watermarked PDF
This item was added to our menu on 2006-01-13.
Download Type: Watermarked PDF
Product Tags: dungeon, picture, magical, role-playing, portal, adventure modules
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