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Rites of the Dragon is written as Dracula's own journals, written over several centuries. They tell of his death as a human, his "rebirth" as a vampire by the hand of God, and his ongoing attempts at self-improvement which became the Coils of the Dragon. It ends with a charter for the Ordo Dracul, defining the roles and rules of the organization.
After reading The Testament of Longinus, I found this book a little disappointing. Unlike that book, this one is written as a straightforward first person narrative, albeit reflecting Dracula's shifting priorities and philosophies. The way the three "brides" of Dracula parallel the original three coils is a little too pat.
Each page contains no more than a few paragraphs, dominated by artwork of varying quality. I don't get the sense of a document new members of Order Dracul might receive. The spartan style of The Testament of Longinus, or a reproduction of a hand-written manuscript with varying styles, might have helped.
No doubt, Ri ... [read full review]
Rating: [3 of 5 Stars!] |
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This was an unexpected pleasure.
The Testament of Longinus evokes memories of religious texts I've read (by choice or not). There's That One Really Boring Book, and That Book Written On Psychedelic Mushrooms. The text repeats itself, contradicts itself, and changes tense and person for a chapter before reverting back ... not unlike many real texts.
Another nice touch is the use of footnotes by the supposed editors and translators. Not only do the footnotes add authenticity, the editors argue different interpretations IN THE FOOTNOTES, almost as if speaking to each other. Appendices by each elaborate his or her respective approach: one points out inaccuracies and contradictions as if to deconstruct it, another touts his theory of up to eight different authors, and a third defends his faith against the arguments of the other two.
This book adds depth to the Lancea Sanctum, provides a prop for a V:tM game when printed, AND is an amusing, if dark and morbid, read. ... [read full review]
Rating: [4 of 5 Stars!] |
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*Grin*
Well worth reading and quite funny! (I wonder if there is an uncensored version? 0_o )
Rating: [5 of 5 Stars!] |
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Great resource for the movers and shakers along with what happening in europe at the time. Its not very indepth but gives you a general view of europe
Rating: [4 of 5 Stars!] |
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These products were imaginative, well written, and thoroughly enjoyable. I look forward to more in the future.
Rating: [5 of 5 Stars!] |
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Artfully constructed. The crunch and fluff are beautifully rendered, but what really shines for me is the manner in which the content encourages end user creativity, the hallmark of any good roleplaying product. White wolf has outdone themselves with these three documents. I hope they are able to produce more of the same.
Rating: [5 of 5 Stars!] |
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I stopped buying Exalted supplements after the 2nd edition core book. This is the first White Wolf product I've bought in years. Every word of the buzz is true. An amazing return to the promise of first edition, and worth every penny. I'd buy this in a second if it were a physical book.
PS: John Mørke's information about and descriptions of the Incarna are worth the money alone.
Rating: [5 of 5 Stars!] |
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This is easily the most significant Exalted book release since Dreams of the First Age.
For starters, the Unconquered Sun: he has stats, artifacts, and a full suite of powers. He is clearly explained both in terms of his character and motivation and mechanically. Both are overwhelming. The chief god of the setting now makes a great deal of sense without closing off other possible opportunities for interpretation. From crack-addled derelict to unflappable hero, all can be managed by reading his section.
Observances describes the worship of the Sun, and the response one is likely to get.
Charms - this section is outstanding: there are new high-essence Charms, low-essence Charms, a new Martial Arts style, and even anima upgrade Charms. All are fantastic. Clearly the Charm-writers know their stuff and have a great grasp of both the classical heroism the game is built on and the Hollywood heroism many players strive for, and have built both into a very mechanically-sound Charm set. ... [read full review]
Rating: [5 of 5 Stars!] |
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This is a very solid aid to the Trinity game line. It finally gives a information on what the Big Bad of the setting (the Colony) is planning.
Additionally, it functions like a pocket guide to the Orders, giving more detailed information on all of the Psi Orders than is given in the core book.
The only drawback is the alternative power system - it is very thorough, but unfortunately it is a bit cumbersome and not at all easy to get into.
Rating: [5 of 5 Stars!] |
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The three books that make up Glories of the Most High are probably the most significant and expansive books printed in Exalted 2nd Edition. Whereas many other books are revisions of earlier material, these three PDFs take concepts that were previously unexplored and shed light on them, almost universally to the betterment of the game.
They're some of the best books in the entire line, and the current crop of freelancers responsible for their creation deserve every bit of the praise being heaped upon them.
Very, very well done. ... [read full review]
Rating: [5 of 5 Stars!] |
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The three books that make up Glories of the Most High are probably the most significant and expansive books printed in Exalted 2nd Edition. Whereas many other books are revisions of earlier material, these three PDFs take concepts that were previously unexplored and shed light on them, almost universally to the betterment of the game.
They're some of the best books in the entire line, and the current crop of freelancers responsible for their creation deserve every bit of the praise being heaped upon them.
Very, very well done. ... [read full review]
Rating: [5 of 5 Stars!] |
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The three books that make up Glories of the Most High are probably the most significant and expansive books printed in Exalted 2nd Edition. Whereas many other books are revisions of earlier material, these three PDFs take concepts that were previously unexplored and shed light on them, almost universally to the betterment of the game.
They're some of the best books in the entire line, and the current crop of freelancers responsible for their creation deserve every bit of the praise being heaped upon them.
Very, very well done. ... [read full review]
Rating: [5 of 5 Stars!] |
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Veiled even further in secrecy than the other Incarnae, the Maidens' peculiar origin and their goals receives an enlightening close-up. Like Luna's iteration, it also dangles tantalizing hints of what lies up above Creation amongst and beyond the stars, and the Martial Arts Styles are things of elegant beauty. If Sidereals in your game are wanting for raw power, astrological Charm can help to even the odds, and present a set of powers that, although often difficult to employ because of their gravity in the setting, offer an expansion of capability formerly only possible with the highest tier of Martial Arts. As a matter of bias, I would also like to further note at how wonderful the artifact version of the urumi (whip sword) is. ... [read full review]
Rating: [5 of 5 Stars!] |
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Holiest of Holies, Ignis Divine, gets his due, and his Chosen gain displayed magic that can literally break mountains. The Unconquered Sun's faults and strengths are well-balanced, and his behavior (as well as actions attributed to him) becomes eminently understandable. Also noted in his history are the changes that he underwent through his existence. While the mechanical side doesn't contain a Defend Other action, it does contain an option for fine-tuning some basic parts of the game that Exalted other than Solars rely on, such as needing to Combo multiple defensive Charms. Also a must have, even if you only want to pin down the Deathlords to make them challengable, rather than unbeatable, adversaries. ... [read full review]
Rating: [5 of 5 Stars!] |
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Having given the bundle a broad outline, some individual highlights for the different Glories books deserve mention. First, this pins Luna down in just the right way - not too much, but enough to understand. If you were wondering just why the world had a seemingly supreme and undefeatable sun god guarding it as well as a moon god of great power, a very well-detailed, evocative and thoughtful explanation lies within. The description of the actual, physical moon (in which Luna holds her own dream-like domain) presents a setting full of potential hooks, as its importance to the fluid integrity of Creation is laid bare. Hints of what Gaia is up to come up. Finally, the Charms, Knacks and thaumaturgy are all top-notch, including some that are bound to become instant favorites for, say, fans of webslingers. In a vital rules sense, you can also find a non-magical Guard Other action. Very much worth getting. ... [read full review]
Rating: [5 of 5 Stars!] |
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