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Clanbook: Tremere - 1st Edition (WW2057)
by Simon R. [Verified Purchaser] Date Added: 01/18/2014 09:40:47
Like many people, I've stuck with 2nd ed WOD and this manual, as well as all the other clan manuals, is almost laughably cheap for the extra depth it can add to a personal development of a long-playing character....and I'm paying in South African rands!

The elaboration of the various clans is always helpful and I would recommend anyone looking into these, but as a storyteller first and foremost I definitely wouldn't give this, or any of the clanbooks, to new players. Let them find their feet in the game first, wade through the mysteries with that awesome first-timer wonder and then once they're comfortable and more experienced, let them get stuck into these babies. It doesn't make sense to me to "blow the load" beforehand and they'll appreciate these even more later on.

I think out of all the Camarilla clans, the Tremere guides are essential due to the clans...alternative...method of coming into being and their secretive nature.

Thanks DTRPG!

Rating:
[4 of 5 Stars!]
Clanbook: Tremere - 1st Edition (WW2057)
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Mage: The Ascension (Revised)
by christoffer j. [Verified Purchaser] Date Added: 01/13/2014 04:06:27
great book. i really helped me start on the end for my mages game

the artworks is surperp. i can clearly recomend this book to others

Rating:
[4 of 5 Stars!]
Mage: The Ascension (Revised)
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Dark Ages: Vampire
by Radoslaw S. [Verified Purchaser] Date Added: 01/11/2014 04:06:23
Excellent product!

The quality is amazing! About WoD it's very useful and simply "MUST-HAVE" book for every WoD fan, player or storyteller.

Great quality! THX!

Regards
SZewski from Poland

Rating:
[5 of 5 Stars!]
Dark Ages: Vampire
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Dark Ages: Vampire
by Martin F. [Verified Purchaser] Date Added: 01/10/2014 18:32:43
Good for any fan of the old World of Darkness game.

Rating:
[5 of 5 Stars!]
Mage: The Ascension (Revised)
by Joseph M. [Verified Purchaser] Date Added: 01/07/2014 13:12:28
I...love and hate this edition of Mage: The Asension. For years I would not, could not accept the Avatar Storm and the slap to the face of my prefered Mage playstyle. I think this was the straw that broke the camels back on my picking up every WW product they put out.

However that aside, some good things DID come out of this book:

1. A revised technocrazy that honestly seemed interested in the betterment of mankind instead of a monolithic control mechnism.

2. Nicely updated and revised paradox rules.

3. Tighter options for what frankly is one of the best magic systems out there.

So, while I may hate the setting changes in the revised era of mage, I do appreicate the book for what remains.

Not bad, but I'm waiting for M20 with hope it is setting/timeline agnostic enough for my taste.

Rating:
[4 of 5 Stars!]
Mage: The Ascension (Revised)
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Doomslayers: Into the Labyrinth
by Víctor J. M. [Verified Purchaser] Date Added: 01/03/2014 05:44:52
Great book, with over the top illustrations for a Wraith supplement, tasty narrative and cool concepts.

Perfect PDF edition, not a scan.

Rating:
[5 of 5 Stars!]
Doomslayers: Into the Labyrinth
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Guide to the Technocracy
by Stefan D. P. [Verified Purchaser] Date Added: 12/27/2013 13:21:35
Second edition still my favorite. Excellent electronic edition as well.

Rating:
[5 of 5 Stars!]
Guide to the Technocracy
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Heralds of the Storm (Year of the Scarab Trilogy Book 1)
by Flames R. [Featured Reviewer] Date Added: 12/25/2013 18:41:28
What would you do if you woke up one day and discovered that everything you thought was silly superstition and nonsense was real and you were the only thing standing between evil and the rest of Humanity?

Thea Ghandour, the unlikely pot-smoking heroine who continuously laments her lack of a sex-life, and a less-than-intrepid and equally unlikely band of fellow Hunters have been trying to answer that question since they found each other. Heralds of the Storm opens on one of their self-imposed missions, just outside the lair of a vampire, one of “the greatest predators ever to walk the earth.”

Don’t read Heralds looking for an introductory romp through the world of the Mummies, no matter what the back-cover blurb says. The story revolves around the conflict and manipulation between the Van Helsing Brigade (as Thea calls the group of Hunters), walking dead man Maxwell Carpenter and their mutual enemy, leaving the Mummy aspect largely unexplored and completely unexplained. Intentional? Probably. The story ends without closure; it was obviously written with the trilogy idea already in place.
Heralds will make more sense to readers who are already at least passingly familiar with White Wolf’s World of Darkness, especially from the Vampire angle. Some of the more noticeable leaps of logic are easily resolved by reference to the wider setting but require previous knowledge of that setting to make sense. The idea of the Masquerade from Vampire — that any notice of the supernatural by the mortals is a threat to the existence of the vampires and should therefore be concealed — is the obvious answer to Thea’s question “And why would they cover up something about us?.” Without that background, the reader is simply left with half an answer and the question never comes up again.

One of the most entertaining aspects of the Hunter group is that they could be lifted from any random gaming table. They are the epitome of the typical dysfunctional player-character gaming group; they can’t get along with each other but they still usually manage to accomplish what they set their minds to (after much arguing). While these characters are accessible to the reader precisely because of their familiarity, that same familiarity allows them to slip in and out of two dimensional predictability.
The text of Heralds stretches to be overly colloquial in an attempt to portray the Hunters as normal everyday folks, leaving awkwardly wordy spots in an otherwise well-written story. The attempt to portray the Hunters as Jane and Joe Average is admirable, but not very accurate. These are, for the most part, not just normal people. Like most player-character groups, they are normal people with funky powers pitting their funky powers against the funky powers of other supernaturals in a vain attempt to save the world. The continuous recourse to traditional methods, such as Internet searches and camera surveillance and the fact that they at times fail do far more to paint the characters in an everday light, successfully keeping the Hunters from becoming a Buffy-verse rip-off.

All in all, Heralds of the Storm is superb game fiction — and an excellent first novel for Andrew Bates. If you’ve got some background in the World of Darkness and you’re just looking to relax for a couple hours, this is one you definitely need to pick up. If you have no experience with Vampire, Hunter or Wraith, however, you should come back to this one later. The story itself is highly readable and will make perfect sense, but some of the auxiliary details will be lost if this is your introduction to the World of Darkness.

Rating:
[5 of 5 Stars!]
Heralds of the Storm (Year of the Scarab Trilogy Book 1)
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Dark Ages Clan Novel 10: Gangrel
by Flames R. [Featured Reviewer] Date Added: 12/25/2013 18:40:01
Jürgens armies under the sign of the Black Cross march out to conquer the east. Against them stand the vile Tzimisce ruled by the Voivode of all Voivodes: Count Vladimir Rustovitch.

But not only those stand in the way of Jürgens men, between their home and the Voivodat lies Livonia, a fierce, primal territory ruled by Quarakh the Untamed and his horde of Gangrel. By his side there is Deverra, High-Priest of Telyavel and Tremere renegade.
Jürgen sends out Alexander of Paris to propose a pact or slay Quarakh. But Alexander has different plans. With Quarakhs help he is about to subdue first the Tzimisce and Jürgen, then march against Paris to claim what is rightfully his. When Quarakh declares he is not interested Alexander decides to kill the barbarian, but has no knowledge of Deverra and her liege Telyavel what will give Quarakh a great advantage.

A really interesting novel, especially the difference between the fierce and wild Gangrel and the “civilized” Ventrue conquerors. The description of Quarakh’s customs and leadership is incredible as are the conflicts between the warring parties.

A glimmer in a dark age this novel brings on the fourth storyline, the conquering of Livonia and is a great base for the following novels.

Rating:
[4 of 5 Stars!]
Dark Ages Clan Novel 10: Gangrel
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Mummy Players Guide
by Rémi T. [Verified Purchaser] Date Added: 12/15/2013 16:28:09
A big and very good sourcebook for Mummy ; you can play other mummies and the book gives a lot of advice and new powers for the Amenti. It was very useful for my chronicle. Buy this with the corebook. A must have !

Rating:
[5 of 5 Stars!]
Mummy Players Guide
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Forsaken Chronicler's Guide
by Jose B. [Verified Purchaser] Date Added: 12/14/2013 09:32:31
If you are a storyteller for Forsaken this book is for you, absolutely indispensible and contains lots of useful info and setting hacks. Really a great product.

Rating:
[5 of 5 Stars!]
Forsaken Chronicler's Guide
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Wraith the Oblivion (2nd Edition)
by Jasper Z. [Verified Purchaser] Date Added: 12/02/2013 00:00:00
While the game is great, and this finally allowed me to buy the game, I really wanted to have from the CWoD. The pdf is not great, it's scanned terribly, the pages are blurry and some text(mainly the stories) are hard to read properly. Would have rated higher if the pdf was of decent quality.

Rating:
[3 of 5 Stars!]
Wraith the Oblivion (2nd Edition)
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Subsidiaries: A Guide To Pentex
by Paul H. D. B. [Verified Purchaser] Date Added: 11/26/2013 07:58:04
What devilish ploys are men and women up to behind the scenes? How do their fronts work? How are they influenced by the Wyrm? This guide to Pentex will answer all those questions and give readers a better understanding of the machinations of Pentex, its goals and the approaches their subsidiaries take. Combined with the Human pawns section of Book of the Wyrm, Subsidiaries: A Guide To Pentex parts their veil and tells all about the ploys and the screens that Pentex uses in its secret campaign to spread the influence of the Wyrm over.

A fine book to make use of both lies and hidden motive to seize the weaklings or debased human beings and turn them into something terrible, which will make excellent adversaries for the Garou. Get a load of the cover companies of Pentex and give either the protectors of Gaia an enemy to hunt down and destroy, or prey for the corrupted and seduced members of humanity to exploit and pervert.

Rating:
[5 of 5 Stars!]
Subsidiaries: A Guide To Pentex
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Umbra (Revised)
by Paul H. D. B. [Verified Purchaser] Date Added: 11/26/2013 07:47:07
The Umbra is well explored and defined in this volume. The different realms and the hierarchy of spirits are explained with a flare for the dramatic and the dark in equal measure. The art combines struggle and sinister transformation to great effect. Strong impressions of the Umbra and the creatures that inhabit it are made. As always, White Wolf was generous enough to dedicate a particular section of the book to storytelling in the Umbra. For the believers in the light and dark secrets of the shadow world alike, this piece of literature will light the way for you to walk in it. Tread with care. There are many delights for good and evil to be had.

Rating:
[5 of 5 Stars!]
Umbra (Revised)
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Nightmare on Hill Manor
by Tom H. [Verified Purchaser] Date Added: 11/22/2013 15:37:58
I Love Drivethru RPG.
I love the Nightmare at Hill Manor. Pertinent synopsis of the rules, pre-generated characters, great plot and story with wonderful play tips. This is going to be a lot of fun to play.
Thanks for sharing your great products. I will definitely purchase and download more fantastic stuff.

Rating:
[5 of 5 Stars!]
Nightmare on Hill Manor
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