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Player Races: Dragon Men
by Thomas B. [Featured Reviewer] Date Added: 12/20/2010 04:21:00

On one hand, I am not a fan of "dragon men". On the other, this was apparently the runaway winner of a poll on the Misfit Studios blog about what race should get covered next, so there you go.


This is six pages on playing Dragon Men in Savage Worlds, who may or may not be directly descended from dragons.


Dragon Men, by default, gain flight, but they also gain "Breeding Hindrances"...a defect that the Dragon Man is born with. In addition to some of the common Hindrances, this can include having Thin Armor or blunt claws and teeth...or being unable to use their breath weapon without a Vigor roll first.


There are guidelines for Dragon Men variations based off of the dragons that have appeared in previous Misfit Studios Savage Worlds supplements as well.


A whopping 23 new Edges are present, which can tweak the PC's powers and abilities as desired, though some of them are "merely" Improved versions of other Edges.


The Small Cone Template makes an appearance here as a potential template for a Dragon Man's breath weapon (they can take on different shapes and sizes depending on the Edges purchased).


Finally, Dragon Man Scourge Armor is statted up.


I'm still not a HUGE fan of the idea of Dragon Men, but I cannot deny that this is an impressive amount of material, bringing a race in completely from scratch and dropping it alongside other Savage Worlds fantasy races, and still for the same $1.55 price tag.



Rating:
[5 of 5 Stars!]
Player Races: Dragon Men
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10 More Fantasy Traps
by Thomas B. [Featured Reviewer] Date Added: 12/20/2010 04:07:02

The last set covered most of the "Standards"...while there are some classics here, they are of the slightly non-standard variety.


Written in the same format as the first set, this supplement adds doozies such as Acid Spray and Rolling Rocks (think Indiana Jones). A few of these are mostly set-ups for something else, like Wind Rush and Reverse Gravity. There are even Folding Stairs that collapse as you are nearly at the top and send you hurtling down.


Also included in this PDF are Small Cone Templates, designed to work with the Wind Rush trap.


My only gripe with this product is that, unless I am HORRIBLY mistaken, the font seemed to change in the entries, sometimes even in mid-sentence.


Still, if you like traps in your fantasy games, this is going to be an invaluable source of fun for your game.



Rating:
[5 of 5 Stars!]
10 More Fantasy Traps
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Player Races: Dwarves
by Thomas B. [Featured Reviewer] Date Added: 12/20/2010 03:56:51

Misfit Studios doesn't reinvent the wheel with dwarves here, but they do provide some very cool options nonetheless. It is little secret that I have become a huge fan of their additions to Savage Worlds, the racial and professional expansions, certain classic monsters returning and so on, and this is no different.


My favorite Edge in this supplement HAS to be Grounded, where a dwarf can "ground" himself against damage-causing magic, gaining protection against the effects. Giant Defense goes hand in hand with the already existing Giant Killer, giving a dwarf higher parry against a giant.


If it were Edges alone in this supplement, it would be cool...but we also get a dwarven alcohol for a bit of flavor...and the very cool dwarve waraxe. What makes a dwarven waraxe special? Well, the two-headed axe is actually two axes in a single haft...that can be removed and turned into throwing axes!


Not enough for you? How about famous fantasy metals Adamantine and Mithral, and their costs and properties?


Round that out with rules for playing half-dwarves, as well as the Earth/Stone trapping for Powers (a few of the Edges tie into this trapping), and you have another packed addition to the Savage Worlds line-up.



Rating:
[5 of 5 Stars!]
Player Races: Dwarves
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10 Fantasy Traps
by Thomas B. [Featured Reviewer] Date Added: 12/20/2010 03:44:18

Steven Trustrum pretty much gets to the point with his product names.


This is 10 Fantasy Traps, as it sounds. Note that they are not written in the same format found in books suck as The Savage World of Solomon Kane, but if you're not a fan of that system, then this may be a plus.


Every trap has a Stealth rating, a Trigger, Disarm mechanism, Attack rolls, Effect and a Cost to purchase/set it up.


These cover most of your basics: You have arrows shooting from the walls, swarms of needles, pits opening in the floor, pendulum blades and bear traps both big and small.


Important notes are made, such as how the needles in and of themselves are rarely the real threat...most of the time they are also poisoned, for instance.


If you are incredibly anal about everything new fitting everything already in existence exactly, you might be disappointed by this. If you are already 100% happy with the traps system already in place, you might not have a need for this...otherwise, this is a pretty swell addition to the Savage Worlds line-up.



Rating:
[4 of 5 Stars!]
10 Fantasy Traps
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Expanded Professions: The Champion
by Thomas B. [Featured Reviewer] Date Added: 12/20/2010 03:36:05

Paladins are one of my favorite "classes". Ever since a friend of mine played The Best Paladin Ever in AD&D2e years ago...a guy who held himself to impossible standards, but understood that people around him were fallible. This starts with the Champion Edge from Savage Worlds and provides options to make a character a truly force of righteous power in the world.


Seven Edges, spread from Seasoned to, yes, Legendary are included for your Champions, and some of them will certainly feel familiar to people who had have Paladins in their D&D games. In fact, one Edge - Champion's Mount - can be taken multiple times, with each selection allowing the player to add a new power to the mount, such as allowing the mount to use any of the PC's Combat Edges!


The Legendary Edge, Crusade, allows the Champion to summon a fighting force for a holy crusade...calling out to people every day that he continues to make the associated Faith roll! There IS a growing penalty each day, so while it's POSSIBLE to keep making rolls indefinitely, it's certainly not likely.


A very cool set of Savage Worlds options for one of my favorite character types.



Rating:
[5 of 5 Stars!]
Expanded Professions: The Champion
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Monster Brief: Goblins
by Bryan H. [Verified Purchaser] Date Added: 12/06/2010 01:22:16

First off, I buy all the Misfit Studios briefs for Savage Worlds. I generally like them a lot as they provide some cool ideas.


This product has some troubling problems, though.


First off, the Beast Wrangler has the Beast Bond edge, yet he is not a wild card, so he has no Bennies to give his pet. I believe this should be the Beast Master edge instead. Secondly, it mentions that the wrangler uses his pets to "keep foes at bay." So you think he would have a bow. Nope. Another reviewer mentioned the use of an obscure creature as the preferred companion for a Beast Wrangler. How about using some of that negative space on the first page for a brief write up of a rabid rat or something, so that you can run the creature right off the page? That would be very useful.


The wolf rider, a classic concept, mentions that each rider must steal their vargr cub. I see how the lack of Notice on the vargr could open up a possibility for a goblin to steal a cub, but I'm not buying that the vargr has no notice skill. But that's the only way a goblin could steal a cub, because the beasts are so much more deadly than the goblins themselves. A more minor issue is the contradictory statement that goblins breed the vargr for mounts. Which is it, steal or breed?


Other than the Beast Bond issue, these are pretty minor complaints. How often are you actually going to deal with how the goblins get their steeds? But even at the minor price of a buck-fifty, I'd like a tighter product. The special mushrooms are pretty cool, but most of this is not really anything that an experienced savage GM could not create in a few moments. And an inexperienced one is going to be scratching his head when he tries to use the first creature because of the edge error and the use of an obscure creature.


Like I mentioned, I enjoy this line of products, but when I went to use this one, I felt let down.



Rating:
[2 of 5 Stars!]
Monster Brief: Goblins
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Publisher Reply:
You're right so far as it should be Beast Master. That was a brain fart writing error on my part, so feel free to switch it and it will get fixed in the next iteration.
DOOM for ICONS
by Thomas B. [Featured Reviewer] Date Added: 11/23/2010 13:22:50

The Good: Interesting villains, an organization that can be dropped into most any campaign and a slew of adversaries at just about every power level.


The Bad: Still can't shake a few d20isms...namely in some of the stock monsters. Not sold on the Immortals.


Conclusion: This is one of those products that makes me want to really like ICONS...a lot. For my full review, please visit: http://mostunreadblogever.blogspot.-
com/2010/11/tommys-take-on-doom-icons.html



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[5 of 5 Stars!]
DOOM for ICONS
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Monster Brief: More Dragons
by Thomas B. [Featured Reviewer] Date Added: 11/13/2010 10:37:20

This name is about as descriptive as it gets. Misfit Studios covers more dragons for Savage Worlds.


Ice Dragons have a couple of breath weapon options, the first being a cone of frost that is handled like a typical Savage Worlds cone attack...but the second is a cold fog that utterly blocks all vision in the area. They are also easily baited with warm flesh. In fact, it's probably easier to trick one than to kill one.


The Mountain Dragons is gigantic and scary, spewing hot gravel from its mouth and having a massive treasure hoard. There is a hefty payoff for killing one...but this one will make you work for it.


Sea Dragons are interesting creatures in that they have tempermants as violent as the sea...that is, you can't guarantee what you'll get from one each day. While individual Sea Dragons tend towards malicious or benevolent (adding a modifier to their reaction roll, it is possible than a normally vicious and destructive creature shows up feeling quite helpful.


Swamp Dragons are acid spitting beasts whose scales can somewhat meld into their surroundings. Rather than kill people and creatures around them, they prefer to torment them, getting more joy from inflicting terror and harm rather than outright slaughter.


Another great entry in the line-up, with some obvious D&D inspiration, just tweaked a bit so that these dragons stand out on their own merits.



Rating:
[5 of 5 Stars!]
Monster Brief: More Dragons
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Monster Brief: Dungeon Classics
by Thomas B. [Featured Reviewer] Date Added: 11/07/2010 01:26:21

Mind Flayers and Beholders...I'm sorry, Though Flayers and Watchers.


This may be the single best release by Misfit Studios thus far, bringing two true classics to Savage Worlds, with serial numbers filed off.


The two famous aberrations are dangerous...in fact, given that Thought Flayers have a BONUS to grapple the heads of their targets, rather than a called shot penalty, they may be TOO dangerous.


The Watcher's eye stalks are also represented, with cruel and harsh effects including petrification present and accounted for. Seriously: These guys are SCARY...some of the scariest Savage Worlds write-ups I have ever seen...so fair warning.


We also get three new powers: Charm, Mind Reading and Telepathy, to properly model our beasties.


Oh, Cloakers and Mimics are also here, but let's be honest: Mind Flayers and Beholders are the draw here, and rightfully so.


Just a tremendous addition to the Savage Worlds bestiary.



Rating:
[5 of 5 Stars!]
Monster Brief: Dungeon Classics
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Publisher Reply:
The thought flayer would still suffer the critical location penalty to the head, but their bonus works to counter it. I will clarify this in an update and/or the compilation.
Monster Brief: Halloween Horrors
by Thomas B. [Featured Reviewer] Date Added: 10/26/2010 12:19:38

This is Part 2 of Misfit Studios' Halloween PDFs, a collection of Halloweenish monsters for your Savage Worlds game. Though they are intended for a fantasy game, with a bit of work most of them could probably work in most settings.


Up first is the Death Dragon, which is actually a template and not a true monster in and of itself. Just take any Dragon and apply the template. It retains its intellect as well, so it definitely just makes the dragon more dangerous.


The effigas are spirits that like to possess objects, and we get two in this supplement: Doll effigas and Scarecrow effigas. The scarecrow, especially, has the very real possibility of being scary if the players aren't thinking.


Plague wraiths are tragic and dangerous, but not really evil. They are victims of disease who cannot rest in peace...and inadvertantly spread it.


Reapers are what you think, and about as scary. They share many of the traits of the Undead, though they do not serve evil...just death...and if they are locked in on a target, there's not much shaking them.


Though a definite horror theme is prevalent here, the effigas are the only things that really SCREAM "Halloween". I do always like it when Death is portrayed as neutral and not evil, and the Reapers uphold that: Everyone dies...they just make sure of it. Halloween Horrors is a good product that is really only held back by how great several of the other releases are.



Rating:
[4 of 5 Stars!]
Monster Brief: Halloween Horrors
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5 Magic Items: Horrific Books
by Thomas B. [Featured Reviewer] Date Added: 10/17/2010 05:16:26

I don't expect this to end well, with a name like "Horrific Books". Betting everything here has, at least, a double edged sword.


Misfit Studios has announced that they are preparing for Halloween. and this seems to be the first step in that.


The first book is the Arcane Catalog of Dej, which is as it sounds - a helpful catalog of arcane items. Even if you don't otherwise know jack about magic items, this is useful...it, uh, can just get in your head a bit.


The Folio of Fiends is similar to the Arcane Catalog, except it imparts all kinds of useful knowledge on various types of beasties.


Purgatorum can inform a user about demons, including offering resistance against demonic powers...however, it is FULL of side effects, with one of the NICER side effects sucking a user into Hell.


The Tome of the Underworld can be used to enhance the powers of anyone with access to Miracles, infusing them with the essence of the dead. Best check with your deity, though, 'cause they may have a problem with it.


The Necronomicon...you might have heard of it. The Necronomicon makes its appearance, and it can be powerful, if you can understand it. However, it can wreak even more havoc if you don't.


Nice step away from weapons for the new release, with a couple of truly horric items, including the old classic the Necronomicon. A good selection that lives up to the "horrific" descriptor.



Rating:
[5 of 5 Stars!]
5 Magic Items: Horrific Books
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5 Magic Items: Axes
by Thomas B. [Featured Reviewer] Date Added: 10/17/2010 04:55:33

This is a set-up identical to the Blades PDF, with five axes, their values, abilities and the Knowledge charts that can give the PCs information on the items...with the possibility of completely misleading information.


Additionally, a rule for using bennies is supplied, in the event that the GM makes the Knowledge rolls. Essentially, PCs can make the roll blind and, even if they fail again, can get a hint that they are remembering SOMETHING wrong.


It's not the most elegant solution, but with the GM making rolls for the PCs in that case, there's not much you CAN do.


First up is the Falcon Axe, which is a nice name for an old classic, an axe that returns to your hand.


The Headhunter Cleaver is an Orcish axe that will seek the heads whenever possible. It's an ugly, violent weapon, with a REALLY nice plot hook that would be GREAT to surprise an unsuspecting user with.


The Magicbreaker Axe is not a wizard's best friend, and is valuable for a warrior battling spellcasting types.


Stonehewer axes can inflict massive damage on stone and anything made of stone, while Treecleaver axes are their plant-fighting equivalents.


This is a really good addition of some solid weapons to the Magic Items list, with the most inspiring item being the Headhunter Cleaver and its awesome plot hook (that requires two raises on a Knowledge roll for the wielder to be aware of).



Rating:
[4 of 5 Stars!]
5 Magic Items: Axes
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Monster Brief: Dark Elves
by Thomas B. [Featured Reviewer] Date Added: 10/12/2010 02:00:22

Meant to go hand-in-hand with Player Races: Dark Elves, this Monster Brief provides some variations on Dark Elves, to be used as monsters and adversaries.


Two Edges and two Hindrances are included, though Poison Resistance and Obligation are reprinted from Player Races: Dark Elves.


The first variation present is the "Dark Elf Arachni", which are pretty much Driders (dark elves morphed into half-spiders), but this thing is freaking scary. A single arachni is absolutely dangerous both up close and at a distance, from throwing weapons to using crossbows to casting spells AND having a poisonous bite.


Honestly, I don't remember Driders being that scary.


Deepstalkers are Dark Elf assassins who are all part of a cult, said to worship something other than what Dark Elves worship. In addition to being specialized sneaky assassins, they also have access to miracles.


Dark Elf Painlords are dark elves who are also masters of torture, knowing how to strike in order to inflict the most pain in combat.


Next are the Dark Elf Priestess and High Priestess, who occupy the same real estate, just one is higher up the food chain than the other. Fit, capable combatants, they are also blessed with Miracles and more than a few Power Points.


Finally, we have the Dark Elf Warlock, which is really as close to magic power as most male Dark Elves get, and that tends to pale next to the Priestesses.


A very good listing of Dark Elf variations, hitting all of the common ones, as well as a new one in the Pain Lord. Very highly recommended if you run Savage Worlds and like your dark elves.



Rating:
[5 of 5 Stars!]
Monster Brief: Dark Elves
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Monster Brief: Goblins
by Keith (. T. A. [Featured Reviewer] Date Added: 10/11/2010 13:28:23

Misfit is doing a nice job of adding meat to the Fantasy Companion. http://rptroll.blogspot.c-
om



Rating:
[4 of 5 Stars!]
Monster Brief: Goblins
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Player Races: the Dark Elf
by Thomas B. [Featured Reviewer] Date Added: 10/09/2010 17:06:16

I can see this one being polarizing.


Arguably the most popular - and hated - fantasy race I can think of comes to Savage Worlds through Misfit Studios' new line of PDFs, "Player Races".


Dark Elves became very prominent in the 90s with the popularity of Drizzt Do'Urden, and now you can't throw a d20 without hitting a D&D player who hates them. That said, I always kinda liked dark elves.


Mechanically, the Dark Elf race has both Infravision (which halves penalities for Dark Lighting) and Low Light Vision (which ignores penalities for Dark Lighting), and unless I'm missing something...that's fairly redundant.


Of the "classic" Dark Elf powers, the race retains the "field of darkness", as the Obscure power.


Dark Half-Elves are also listed, based off of Half-Elves.


The PDF also includes a new Hindrance and three new Edges, as well as four sample Dark Elf poisons and stats for a Dark Elf crossbow.


A sample Dark Elf warrior is statted up, with a sidebar on "Deep Mithral", which is used to make Dark Elf armor but degrades in the sunlight.


A very nice pick for the first Player Race, and what appears to be a balanced take on Dark Elves for Savage Worlds. Combine it with the all the other little niceties, such as the poisons and the
Deep Mithral and you get another jampacked purchase for less than $2.



Rating:
[5 of 5 Stars!]
Player Races: the Dark Elf
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Publisher Reply:
Infravision and low-light vision have some functional overlap, true, but they both pick up some slack for the other considering one is heat-based and the other is light-based. Giving dark elves both means they'll be able to spot heroes who may think some of the tricks they use to hide against normal elves will also work on these guys. It's just a minor thing that makes them just that much nastier to face.
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